<?xml version="1.0"?>
<doc>
    <assembly>
        "SlimDX.DirectInput"
    </assembly>
    <members>
        <member name="M:SlimDX.DirectInput.JoystickObjects.PointOfView(System.Int32)">
            <summary>
Provides scan codes for the specified Point-Of-View controller.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickObjects.Slider(System.Int32)">
            <summary>
Provides scan codes for the specified slider.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickObjects.Button(System.Int32)">
            <summary>
Provides scan codes for the specified button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.JoystickObjects.ZAxis">
            <summary>
The rotational X axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.JoystickObjects.YAxis">
            <summary>
The rotational X axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.JoystickObjects.XAxis">
            <summary>
The rotational X axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.JoystickObjects.ZAxisRotation">
            <summary>
The rotational X axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.JoystickObjects.YAxisRotation">
            <summary>
The rotational X axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.JoystickObjects.XAxisRotation">
            <summary>
The rotational X axis.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.JoystickObjects">
            <summary>
Defines possible joystick object codes.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.AnyControl.Button(System.Int32)">
            <summary>
Refers to any button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.PointOfView4">
            <summary>
Refers to any point-of-view controller.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.PointOfView3">
            <summary>
Refers to any point-of-view controller.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.PointOfView2">
            <summary>
Refers to any point-of-view controller.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.PointOfView1">
            <summary>
Refers to any point-of-view controller.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.ZAxis2">
            <summary>
Refers to any z-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.ZAxis1">
            <summary>
Refers to any z-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.YAxis2">
            <summary>
Refers to any y-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.YAxis1">
            <summary>
Refers to any y-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.XAxis2">
            <summary>
Refers to any x-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.XAxis1">
            <summary>
Refers to any x-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.VAxis2">
            <summary>
Refers to any v-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.VAxis1">
            <summary>
Refers to any v-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.UAxis2">
            <summary>
Refers to any u-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.UAxis1">
            <summary>
Refers to any u-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.SAxis2">
            <summary>
Refers to any s-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.SAxis1">
            <summary>
Refers to any s-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.RAxis2">
            <summary>
Refers to any r-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.RAxis1">
            <summary>
Refers to any r-axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Clutch2">
            <summary>
Refers to any clutch.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Clutch1">
            <summary>
Refers to any clutch.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Brake2">
            <summary>
Refers to any brake.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Brake1">
            <summary>
Refers to any brake.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Accelerator2">
            <summary>
Refers to any accelerator.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Accelerator1">
            <summary>
Refers to any accelerator.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Axis3">
            <summary>
Refers to any axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Axis2">
            <summary>
Refers to any axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AnyControl.Axis1">
            <summary>
Refers to any axis.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.AnyControl">
            <summary>
Defines object codes that refer to any control type on a device.
</summary>
        </member>
        <member name="P:SlimDX.DataRectangle.Data">
            <summary>
Gets the <see cref="T:SlimDX.DataStream" /> containing the actual data bytes.
</summary>
        </member>
        <member name="P:SlimDX.DataRectangle.Pitch">
            <summary>
Gets or sets the number of bytes of data between two consecutive (1D) rows of data.
</summary>
        </member>
        <member name="M:SlimDX.DataRectangle.#ctor(System.Int32,SlimDX.DataStream)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DataRectangle" /> class.
</summary>
            <param name="pitch">The row pitch, in bytes.</param>
            <param name="data">The data.</param>
        </member>
        <member name="T:SlimDX.DataRectangle">
            <summary>
A DataRectangle provides supporting information for a <see cref="T:SlimDX.DataStream" /> whose
data is organized within two dimensions (a rectangle).
</summary>
            <unmanaged>None</unmanaged>
        </member>
        <member name="M:SlimDX.CompilationException.#ctor(System.String,System.Exception)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.CompilationException" /> class.
</summary>
            <param name="message">The message describing the exception.</param>
            <param name="innerException">The exception that caused this exception.</param>
        </member>
        <member name="M:SlimDX.CompilationException.#ctor(System.String)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.CompilationException" /> class.
</summary>
            <param name="message">The message describing the exception.</param>
        </member>
        <member name="M:SlimDX.CompilationException.#ctor">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.CompilationException" /> class.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.Joystick.GetObjectPropertiesByName(System.String)">
            <summary>
Gets properties about a single object on an input device.
</summary>
            <param name="name">The name of the object whose properties are to be retrieved.</param>
            <returns>The properties of the desired object.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Joystick.GetBufferedData">
            <summary>
Retrieves buffered data from the device.
</summary>
            <returns>A collection of buffered input events.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Joystick.GetCurrentState(SlimDX.DirectInput.JoystickState@)">
            <summary>
Retrieves the current device state.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Joystick.GetCurrentState">
            <summary>
Retrieves the current device state.
</summary>
            <returns>The current device state.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Condition.Equals(SlimDX.DirectInput.Condition@,SlimDX.DirectInput.Condition@)">
            <summary>
Determines whether the specified object instances are considered equal. 
</summary>
            <param name="value1">The first value to compare.</param>
            <param name="value2">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or 
if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Condition.Equals(SlimDX.DirectInput.Condition)">
            <summary>
Returns a value that indicates whether the current instance is equal to the specified object. 
</summary>
            <param name="other">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Condition.Equals(System.Object)">
            <summary>
Returns a value that indicates whether the current instance is equal to a specified object. 
</summary>
            <param name="obj">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Condition.GetHashCode">
            <summary>
Returns the hash code for this instance.
</summary>
            <returns>A 32-bit signed integer hash code.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Condition.op_Inequality(SlimDX.DirectInput.Condition,SlimDX.DirectInput.Condition)">
            <summary>
Tests for inequality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Condition.op_Equality(SlimDX.DirectInput.Condition,SlimDX.DirectInput.Condition)">
            <summary>
Tests for equality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="P:SlimDX.DataBox.Data">
            <summary>
Gets the <see cref="T:SlimDX.DataStream" /> containing the actual data bytes.
</summary>
        </member>
        <member name="P:SlimDX.DataBox.SlicePitch">
            <summary>
Gets or sets the number of bytes of data between two consecutive (2D) slices of data.
</summary>
        </member>
        <member name="P:SlimDX.DataBox.RowPitch">
            <summary>
Gets or sets the number of bytes of data between two consecutive (1D) rows of data.
</summary>
        </member>
        <member name="M:SlimDX.DataBox.#ctor(System.Int32,System.Int32,SlimDX.DataStream)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DataBox" /> class.
</summary>
            <param name="rowPitch">The row pitch, in bytes.</param>
            <param name="slicePitch">The slice pitch, in bytes.</param>
            <param name="data">The data.</param>
        </member>
        <member name="T:SlimDX.DataBox">
            <summary>
A DataBox provides supporting information for a <see cref="T:SlimDX.DataStream" /> whose
data is organized within three dimensions (a box).
</summary>
            <unmanaged>None</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.InvalidPointer">
            <summary>
An invalid pointer, usually null, was passed as a parameter. 
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">E_POINTER</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Pending">
            <summary>
Data is not yet available.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">E_PENDING</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.InvalidHandle">
            <summary>
The HWND parameter is not a valid top-level window that belongs to the process.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">E_HANDLE</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.WriteProtect">
            <summary>
A SUCCESS code indicating that settings cannot be modified.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_WRITEPROTECT</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Unsupported">
            <summary>
The function called is not supported at this time.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_UNSUPPORTED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Unplugged">
            <summary>
The operation could not be completed because the device is not plugged in.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_UNPLUGGED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.TruncatedAndRestarted">
            <summary>
Equal to <see cref="P:SlimDX.DirectInput.ResultCode.Truncated" /> | <see cref="P:SlimDX.DirectInput.ResultCode.EffectRestarted" />.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_TRUNCATEDANDRESTARTED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Truncated">
            <summary>
The parameters of the effect were successfully updated by
<see cref="M:SlimDX.DirectInput.Effect.SetParameters(SlimDX.DirectInput.EffectParameters,SlimDX.DirectInput.EffectParameterFlags)" />, but some of them were
beyond the capabilities of the device and were truncated.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_TRUNCATED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Success">
            <summary>
The operation completed successfully.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_OK</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.SettingsNotSaved">
            <summary>
The settings have been successfully applied but could not be persisted. 
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_SETTINGSNOTSAVED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.ReportFull">
            <summary>
                <see cref="M:SlimDX.DirectInput.Device.SendData(SlimDX.DirectInput.ObjectData[],System.Boolean)" /> failed because more information was requested
to be sent than can be sent to the device.  Some devices have
restrictions on how much data can be sent to them.  (For example,
there might be a limit on the number of buttons that can be
pressed at once.)
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_REPORTFULL</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.ReadOnly">
            <summary>
The specified property cannot be changed.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_READONLY</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.PropertyHasNoEffect">
            <summary>
The change in device properties had no effect.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_PROPNOEFFECT</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.PolledDevice">
            <summary>
The device is a polled device.  As a result, device buffering
will not collect any data and event notifications will not be
signalled until GetCurrentState is called.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_POLLEDDEVICE</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.OutOfMemory">
            <summary>
The DInput subsystem couldn't allocate sufficient memory to complete the caller's request.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_OUTOFMEMORY</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.OtherApplicationHasPriority">
            <summary>
Another app has a higher priority level, preventing this call from succeeding.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_OTHERAPPHASPRIO</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.OldDirectInputVersion">
            <summary>
The application requires a newer version of DirectInput.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_OLDDIRECTINPUTVERSION</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.ObjectNotFound">
            <summary>
The requested object does not exist.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_OBJECTNOTFOUND</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NotInitialized">
            <summary>
This object has not been initialized.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOTINITIALIZED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NotFound">
            <summary>
The requested object does not exist.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOTFOUND</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NotExclusivelyAcquired">
            <summary>
The operation cannot be performed unless the device is acquired in exclusive mode.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOTEXCLUSIVEACQUIRED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NotDownloaded">
            <summary>
The effect is not downloaded.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOTDOWNLOADED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NotBuffered">
            <summary>
Attempted to read buffered device data from a device that is not buffered.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOTBUFFERED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NotAttached">
            <summary>
The device exists but is not currently attached.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_NOTATTACHED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NotAcquired">
            <summary>
The operation cannot be performed unless the device is acquired.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOTACQUIRED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NoInterface">
            <summary>
The specified interface is not supported by the object.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOINTERFACE</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NoEffect">
            <summary>
The operation had no effect.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_NOEFFECT</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.NoAggregation">
            <summary>
This object does not support aggregation.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_NOAGGREGATION</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.MoreData">
            <summary>
Not all the requested information fit into the buffer.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_MOREDATA</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.MapFileFail">
            <summary>
A mapper file function failed because reading or writing the user or IHV settings file failed.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_MAPFILEFAIL</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.InvalidParameter">
            <summary>
An invalid parameter was passed to the returning function,
or the object was not in a state that allowed the function
to be called.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_INVALIDPARAM</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.InputLost">
            <summary>
Access to the device has been lost.  It must be re-acquired.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_INPUTLOST</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.IncompleteEffect">
            <summary>
The effect could not be downloaded because essential information
is missing.  For example, no axes have been associated with the
effect, or no type-specific information has been created.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_INCOMPLETEEFFECT</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.HasEffects">
            <summary>
The device cannot be reinitialized because there are still effects attached to it.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_HASEFFECTS</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.HandleExists">
            <summary>
The device already has an event notification associated with it.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_HANDLEEXISTS</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Generic">
            <summary>
An undetermined error occured inside the DInput subsystem.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_GENERIC</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Failure">
            <summary>
Represents a generic failure result.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="aa378137">E_FAIL</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.EffectRestarted">
            <summary>
The parameters of the effect were successfully updated by
<see cref="M:SlimDX.DirectInput.Effect.SetParameters(SlimDX.DirectInput.EffectParameters,SlimDX.DirectInput.EffectParameterFlags)" />, but in order to change
the parameters, the effect needed to be restarted.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_EFFECTRESTARTED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.EffectPlaying">
            <summary>
An attempt was made to modify parameters of an effect while it is
playing.  Not all hardware devices support altering the parameters
of an effect while it is playing.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_EFFECTPLAYING</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.DownloadSkipped">
            <summary>
The parameters of the effect were successfully updated by
<see cref="M:SlimDX.DirectInput.Effect.SetParameters(SlimDX.DirectInput.EffectParameters,SlimDX.DirectInput.EffectParameterFlags)" />, but the effect was not
downloaded because the device is not exclusively acquired
or because the <see cref="T:SlimDX.DirectInput.EffectParameterFlags">NoDownload</see> flag was passed.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_DOWNLOADSKIPPED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.DeviceNotRegistered">
            <summary>
The device or device instance or effect is not registered with DirectInput.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_DEVICENOTREG</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.DeviceFull">
            <summary>
The device is full.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_DEVICEFULL</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.BufferOverflow">
            <summary>
The device buffer overflowed.  Some input was lost.
</summary>
            <remarks>This is a successful result.</remarks>
            <unmanaged href="bb219815">DI_BUFFEROVERFLOW</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.BetaDirectInputVersion">
            <summary>
The application was written for an unsupported prerelease version of DirectInput.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_BETADIRECTINPUTVERSION</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.BadDriverVersion">
            <summary>
The object could not be created due to an incompatible driver version
or mismatched or incomplete driver components.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_BADDRIVERVER</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.AlreadyInitialized">
            <summary>
This object is already initialized.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_ALREADYINITIALIZED</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.ResultCode.Acquired">
            <summary>
The operation cannot be performed while the device is acquired.
</summary>
            <remarks>This is a failed result.</remarks>
            <unmanaged href="bb219815">DIERR_ACQUIRED</unmanaged>
        </member>
        <member name="T:SlimDX.DirectInput.ResultCode">
            <summary>Defines result codes that are returned by DirectInput 8 functions.</summary>
            <unmanaged href="bb219815">HRESULT</unmanaged>
        </member>
        <member name="M:SlimDX.DirectInput.Mouse.GetObjectPropertiesByName(System.String)">
            <summary>
Gets properties about a single object on an input device.
</summary>
            <param name="name">The name of the object whose properties are to be retrieved.</param>
            <returns>The properties of the desired object.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Mouse.GetBufferedData">
            <summary>
Retrieves buffered data from the device.
</summary>
            <returns>A collection of buffered input events.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Mouse.GetCurrentState(SlimDX.DirectInput.MouseState@)">
            <summary>
Retrieves the current device state.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Mouse.GetCurrentState">
            <summary>
Retrieves the current device state.
</summary>
            <returns>The current device state.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.MouseState.GetButtons">
            <summary>
Gets the state of the mouse buttons.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.MouseState.Z">
            <summary>
Gets the Z axis of the mouse.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.MouseState.Y">
            <summary>
Gets the Y axis of the mouse.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.MouseState.X">
            <summary>
Gets the X axis of the mouse.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.MouseState">
            <summary>
Describes the state of a mouse device.
</summary>
            <unmanaged>DIMOUSESTATE2</unmanaged>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.JapaneseJ3100Keyboard">
            <summary>
Japanese J3100 keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.JapaneseAXKeyboard">
            <summary>
Japanese AX keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.Japanese106Keyboard">
            <summary>
Japanese 106-key keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.JapaneseNec106Keyboard">
            <summary>
Japanese NEC PC98 106-key keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.JapaneseNecLaptopKeyboard">
            <summary>
Japanese NEC PC98 laptop keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.JapaneseNecKeyboard">
            <summary>
Japanse NEC PC98 keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.Nokia9140Keyboard">
            <summary>
Nokia 9140 keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.Nokia1050Keyboard">
            <summary>
Nokia 1050 keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.StandardKeyboard">
            <summary>
IBM PC Enhanced 101/102-key keyboard or Microsoft Natural keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.PCATKeyboard">
            <summary>
IBM PC/AT 84-key keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.OlivettiKeyboard">
            <summary>
Olivetti 102-key keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.PCXTKeyboard">
            <summary>
IBM PC/XT 83-key keyboard.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.StandardGamepad">
            <summary>
Standard game pad that provides the minimum number of objects for
action mapping.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.FlightYoke">
            <summary>
A yoke for flight simulators.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.FlightStick">
            <summary>
A joystick for flight simulators.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.RemoteControlledFlight">
            <summary>
Flight device based upon a remote control for model aircraft.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.ThreePedals">
            <summary>
Steering device that reports acceleration, break, and clutch pedal values from
separate axes.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.DrivingHandheld">
            <summary>
Hand-held steering device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.DualPedals">
            <summary>
Steering device that reports accelerations and break pedal values from separate axes.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.CombinedPedals">
            <summary>
Steering device that reports accelerations and break pedal values from a single axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.ControlDeviceUnknown">
            <summary>
Unknown subtype for a control device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.Hardwired">
            <summary>
Device that must use its default configuration and cannot be remapped.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.CommunicationSelections">
            <summary>
Control used to make communications selections.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.SixDegreesOfFreedom">
            <summary>
Device with six degrees of freedom; that is, three lateral axes and three rotation axes.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.FirstPersonShooter">
            <summary>
Device designed for first-person person shooter games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.FirstPersonUnknown">
            <summary>
Unknown subtype for a first-person device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceSubtype.Limited">
            <summary>
A device that does not provide the minimum number of device objects for
action mapping.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceSubtype">
            <summary>
Specifies the sub type of a DirectInput device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.TorqueZ">
            <summary>
Gets the Z-axis torque.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.TorqueY">
            <summary>
Gets the Y-axis torque.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.TorqueX">
            <summary>
Gets the X-axis torque.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.ForceZ">
            <summary>
Gets the Z-axis force.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.ForceY">
            <summary>
Gets the Y-axis force.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.ForceX">
            <summary>
Gets the X-axis force.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AngularAccelerationZ">
            <summary>
Gets the Z-axis angular acceleration.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AngularAccelerationY">
            <summary>
Gets the Y-axis angular acceleration.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AngularAccelerationX">
            <summary>
Gets the X-axis angular acceleration.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AccelerationZ">
            <summary>
Gets the Z-axis acceleration.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AccelerationY">
            <summary>
Gets the Y-axis acceleration.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AccelerationX">
            <summary>
Gets the X-axis acceleration.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AngularVelocityZ">
            <summary>
Gets the Z-axis angular velocity.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AngularVelocityY">
            <summary>
Gets the Y-axis angular velocity.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.AngularVelocityX">
            <summary>
Gets the X-axis angular velocity.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.VelocityZ">
            <summary>
Gets the Z-axis velocity.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.VelocityY">
            <summary>
Gets the Y-axis velocity.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.VelocityX">
            <summary>
Gets the X-axis velocity.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.RotationZ">
            <summary>
Gets the Z-axis rotation.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.RotationY">
            <summary>
Gets the Y-axis rotation.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.RotationX">
            <summary>
Gets the X-axis rotation.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.Z">
            <summary>
Gets the Z-axis, often the throttle control.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.Y">
            <summary>
Gets the Y-axis, usually the forward-backward movement of a stick.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.JoystickState.X">
            <summary>
Gets the X-axis, usually the left-right movement of a stick.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickState.GetButtons">
            <summary>
Gets the state of each button on the joystick.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickState.GetForceSliders">
            <summary>
Gets the force of each slider on the joystick.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickState.GetAccelerationSliders">
            <summary>
Gets the acceleration of each slider on the joystick.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickState.GetVelocitySliders">
            <summary>
Gets the velocity of each slider on the joystick.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickState.GetSliders">
            <summary>
Gets the position of each slider on the joystick.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.JoystickState.GetPointOfViewControllers">
            <summary>
Gets the state of each point-of-view controller on the joystick.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.JoystickState">
            <summary>
Describes the state of a joystick device.
</summary>
            <unmanaged>DIJOYSTATE2</unmanaged>
        </member>
        <member name="T:SlimDX.DirectInput.ObjectGuid">
            <summary>
Contains system-defined identifiers for device objects.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DirectInputNotFoundException">
            <summary>
An exception indicating that the appropriate DirectInput runtime could not be found or initialized.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.Keyboard.GetObjectPropertiesByName(System.String)">
            <summary>
Gets properties about a single object on an input device.
</summary>
            <param name="name">The name of the object whose properties are to be retrieved.</param>
            <returns>The properties of the desired object.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Keyboard.GetBufferedData">
            <summary>
Retrieves buffered data from the device.
</summary>
            <returns>A collection of buffered input events.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Keyboard.GetCurrentState(SlimDX.DirectInput.KeyboardState@)">
            <summary>
Retrieves the current device state.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Keyboard.GetCurrentState">
            <summary>
Retrieves the current device state.
</summary>
            <returns>The current device state.</returns>
        </member>
        <member name="T:SlimDX.DirectInput.KeyboardState">
            <summary>
Describes the state of a keyboard device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Head">
            <summary>
Represents a "Head" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Control">
            <summary>
Represents a "Control" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Sprint">
            <summary>
Represents a "Sprint" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.PassThrough">
            <summary>
Represents a "PassThrough" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.ShootHigh">
            <summary>
Represents a "ShootHigh" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.ShootLow">
            <summary>
Represents a "ShootLow" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Player">
            <summary>
Represents a "Player" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Pass">
            <summary>
Represents a "Pass" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Shoot">
            <summary>
Represents a "Shoot" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Bend">
            <summary>
Represents a "Bend" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerOffenseControls.SoccerOffenseGenre">
            <summary>
Represents the soccer offense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.SoccerOffenseControls">
            <summary>
Contains action mapping constants for soccer offense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.GoalieCharge">
            <summary>
Represents a "GoalieCharge" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Clear">
            <summary>
Represents a "Clear" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Head">
            <summary>
Represents a "Head" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Foul">
            <summary>
Represents a "Foul" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Slide">
            <summary>
Represents a "Slide" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Player">
            <summary>
Represents a "Player" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Steal">
            <summary>
Represents a "Steal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Block">
            <summary>
Represents a "Block" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SoccerDefenseControls.SoccerDefenseGenre">
            <summary>
Represents the soccer defense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.SoccerDefenseControls">
            <summary>
Contains action mapping constants for soccer defense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.SlowerLink">
            <summary>
Represents a "Slower" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.FasterLink">
            <summary>
Represents a "Faster" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Special2">
            <summary>
Represents a "Special2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Camera">
            <summary>
Represents a "Camera" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Crouch">
            <summary>
Represents a "Crouch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Speed">
            <summary>
Represents a "Speed" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.Turn">
            <summary>
Represents a "Turn" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SkiingControls.SkiingGenre">
            <summary>
Represents the skiing genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.SkiingControls">
            <summary>
Contains action mapping constants for skiing games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Timeout">
            <summary>
Represents a "Timeout" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Smash">
            <summary>
Represents a "Smash" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Backswing">
            <summary>
Represents a "Backswing" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Swing">
            <summary>
Represents a "Swing" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacquetControls.RacquetGenre">
            <summary>
Represents the racquet genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.RacquetControls">
            <summary>
Contains action mapping constants for racquet games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.BrakeButtonLink">
            <summary>
Represents a "BrakeButton" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.SlowerLink">
            <summary>
Represents a "Slower" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.FasterLink">
            <summary>
Represents a "Faster" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Brake">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Scroll">
            <summary>
Represents a "Scroll" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Special2">
            <summary>
Represents a "Special2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Camera">
            <summary>
Represents a "Camera" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Pedal">
            <summary>
Represents a "Pedal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.Turn">
            <summary>
Represents a "Turn" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MountainBikingControls.MountainBikingGenre">
            <summary>
Represents the mountain biking genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.MountainBikingControls">
            <summary>
Contains action mapping constants for mountain biking games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.RotateRightLink">
            <summary>
Represents a "RotateRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.RotateLeftLink">
            <summary>
Represents a "RotateLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Crouch">
            <summary>
Represents a "Crouch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Map">
            <summary>
Represents a "Map" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Call">
            <summary>
Represents a "Call" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Binocular">
            <summary>
Represents a "Binocular" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Weapon">
            <summary>
Represents a "Weapon" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Aim">
            <summary>
Represents a "Aim" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HuntingControls.HuntingGenre">
            <summary>
Represents the hunting genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.HuntingControls">
            <summary>
Contains action mapping constants for hunting games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Timeout">
            <summary>
Represents a "Timeout" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Strategy">
            <summary>
Represents a "Strategy" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Scroll">
            <summary>
Represents a "Scroll" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Burst">
            <summary>
Represents a "Burst" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Pass">
            <summary>
Represents a "Pass" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Shoot">
            <summary>
Represents a "Shoot" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyOffenseControls.HockeyOffenseGenre">
            <summary>
Represents the hockey offense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.HockeyOffenseControls">
            <summary>
Contains action mapping constants for hockey offense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Timeout">
            <summary>
Represents a "Timeout" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Strategy">
            <summary>
Represents a "Strategy" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Scroll">
            <summary>
Represents a "Scroll" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Block">
            <summary>
Represents a "Block" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Steal">
            <summary>
Represents a "Steal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Poke">
            <summary>
Represents a "Poke" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Pass">
            <summary>
Represents a "Pass" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyGoalieControls.HockeyGoalieGenre">
            <summary>
Represents the hockey goalie genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.HockeyGoalieControls">
            <summary>
Contains action mapping constants for hockey goalie games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Timeout">
            <summary>
Represents a "Timeout" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Strategy">
            <summary>
Represents a "Strategy" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Scroll">
            <summary>
Represents a "Scroll" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Block">
            <summary>
Represents a "Block" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Burst">
            <summary>
Represents a "Burst" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Steal">
            <summary>
Represents a "Steal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Player">
            <summary>
Represents a "Player" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HockeyDefenseControls.HockeyDefenseGenre">
            <summary>
Represents the hockey defense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.HockeyDefenseControls">
            <summary>
Contains action mapping constants for hockey defense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Timeout">
            <summary>
Represents a "Timeout" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Scroll">
            <summary>
Represents a "Scroll" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Flyby">
            <summary>
Represents a "Flyby" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Terrain">
            <summary>
Represents a "Terrain" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Down">
            <summary>
Represents a "Down" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Up">
            <summary>
Represents a "Up" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Swing">
            <summary>
Represents a "Swing" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.GolfControls.GolfGenre">
            <summary>
Represents the golf genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.GolfControls">
            <summary>
Contains action mapping constants for golf games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Audible">
            <summary>
Represents a "Audible" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Motion">
            <summary>
Represents a "Motion" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.FakeSnap">
            <summary>
Represents a "FakeSnap" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Pass">
            <summary>
Represents a "Pass" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Slide">
            <summary>
Represents a "Slide" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Snap">
            <summary>
Represents a "Snap" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballQuarterbackControls.FootballQuarterbackGenre">
            <summary>
Represents the football quarterback genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.FootballQuarterbackControls">
            <summary>
Contains action mapping constants for football quarterback games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballPlayControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballPlayControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballPlayControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballPlayControls.Help">
            <summary>
Represents a "Help" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballPlayControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballPlayControls.Play">
            <summary>
Represents a "Play" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballPlayControls.FootballPlayGenre">
            <summary>
Represents the football genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.FootballPlayControls">
            <summary>
Contains action mapping constants for football games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Dive">
            <summary>
Represents a "Dive" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Turbo">
            <summary>
Represents a "Turbo" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Shoulder">
            <summary>
Represents a "Shoulder" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Juke">
            <summary>
Represents a "Juke" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Spin">
            <summary>
Represents a "Spin" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Throw">
            <summary>
Represents a "Throw" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.RightArm">
            <summary>
Represents a "RightArm" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.LeftArm">
            <summary>
Represents a "LeftArm" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballOffenseControls.FootballOffenseGenre">
            <summary>
Represents the football offense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.FootballOffenseControls">
            <summary>
Contains action mapping constants for football offense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Audible">
            <summary>
Represents a "Audible" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Rip">
            <summary>
Represents a "Rip" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.BullRush">
            <summary>
Represents a "BullRush" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Swim">
            <summary>
Represents a "Swim" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Spin">
            <summary>
Represents a "Spin" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.SuperTackle">
            <summary>
Represents a "SuperTackle" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Tackle">
            <summary>
Represents a "Tackle" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Play">
            <summary>
Represents a "Play" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FootballDefenseControls.FootballDefenseGenre">
            <summary>
Represents the football defense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.FootballDefenseControls">
            <summary>
Contains action mapping constants for football defense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.RotateRightLink">
            <summary>
Represents a "RotateRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.RotateLeftLink">
            <summary>
Represents a "RotateLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Crouch">
            <summary>
Represents a "Crouch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Map">
            <summary>
Represents a "Map" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Bait">
            <summary>
Represents a "Bait" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Binocular">
            <summary>
Represents a "Binocular" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Type">
            <summary>
Represents a "Type" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Cast">
            <summary>
Represents a "Cast" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.FishingControls.FishingGenre">
            <summary>
Represents the fishing genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.FishingControls">
            <summary>
Contains action mapping constants for fishing games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Timeout">
            <summary>
Represents a "Timeout" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Post">
            <summary>
Represents a "Post" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Jab">
            <summary>
Represents a "Jab" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Play">
            <summary>
Represents a "Play" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Screen">
            <summary>
Represents a "Screen" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Call">
            <summary>
Represents a "Call" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Burst">
            <summary>
Represents a "Burst" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Player">
            <summary>
Represents a "Player" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Pass">
            <summary>
Represents a "Pass" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Dunk">
            <summary>
Represents a "Dunk" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Shoot">
            <summary>
Represents a "Shoot" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballOffenseControls.BasketballOffenseGenre">
            <summary>
Represents the basketball offense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.BasketballOffenseControls">
            <summary>
Contains action mapping constants for basketball offense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Substitute">
            <summary>
Represents a "Substitute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Timeout">
            <summary>
Represents a "Timeout" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Play">
            <summary>
Represents a "Play" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Burst">
            <summary>
Represents a "Burst" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Player">
            <summary>
Represents a "Player" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Steal">
            <summary>
Represents a "Steal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BasketballDefenseControls.BasketballDefenseGenre">
            <summary>
Represents the basketball defense genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.BasketballDefenseControls">
            <summary>
Contains action mapping constants for bsketball defense games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Look">
            <summary>
Represents a "Look" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Walk">
            <summary>
Represents a "Walk" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Fake">
            <summary>
Represents a "Fake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Throw">
            <summary>
Represents a "Throw" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Base">
            <summary>
Represents a "Base" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Pitch">
            <summary>
Represents a "Pitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballPitchingControls.BaseballPitchingGenre">
            <summary>
Represents the baseball pitching genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.BaseballPitchingControls">
            <summary>
Contains action mapping constants for baseball pitching games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.AimRightLink">
            <summary>
Represents a "AimRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.AimLeftLink">
            <summary>
Represents a "AimLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.ShiftOut">
            <summary>
Represents a "ShiftOut" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.ShiftIn">
            <summary>
Represents a "ShiftIn" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Dive">
            <summary>
Represents a "Dive" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Burst">
            <summary>
Represents a "Burst" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Throw2">
            <summary>
Represents a "Throw2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Throw1">
            <summary>
Represents a "Throw1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Nearest">
            <summary>
Represents a "Nearest" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballFieldingControls.BaseballFieldingGenre">
            <summary>
Represents the baseball fielding genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.BaseballFieldingControls">
            <summary>
Contains action mapping constants for baseball fielding games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Box">
            <summary>
Represents a "Box" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.NoSteal">
            <summary>
Represents a "NoSteal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Contact">
            <summary>
Represents a "Contact" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Slide">
            <summary>
Represents a "Slide" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Burst">
            <summary>
Represents a "Burst" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Steal">
            <summary>
Represents a "Steal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Bunt">
            <summary>
Represents a "Bunt" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Power">
            <summary>
Represents a "Power" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Normal">
            <summary>
Represents a "Normal" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BaseballBattingControls.BaseballBattingGenre">
            <summary>
Represents the baseball batting genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.BaseballBattingControls">
            <summary>
Contains action mapping constants for baseball batting games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Map">
            <summary>
Represents a "Map" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Turn">
            <summary>
Represents a "Turn" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Team">
            <summary>
Represents a "Team" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Apply">
            <summary>
Represents a "Apply" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Instruct">
            <summary>
Represents a "Instruct" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TurnBasedControls.TurnBasedGenre">
            <summary>
Represents the turn based genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.TurnBasedControls">
            <summary>
Contains action mapping constants for turn based games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.RotateRightLink">
            <summary>
Represents a "RotateRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.RotateLeftLink">
            <summary>
Represents a "RotateLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Map">
            <summary>
Represents a "Map" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Crouch">
            <summary>
Represents a "Crouch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Cast">
            <summary>
Represents a "Cast" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Attack">
            <summary>
Represents a "Attack" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Apply">
            <summary>
Represents a "Apply" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Get">
            <summary>
Represents a "Get" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RolePlayingControls.RolePlayingGenre">
            <summary>
Represents the role playing genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.RolePlayingControls">
            <summary>
Contains action mapping constants for role playing games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.GlanceDownLink">
            <summary>
Represents a "GlanceDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.GlanceUpLink">
            <summary>
Represents a "GlanceUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.TurnRightLink">
            <summary>
Represents a "TurnRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.TurnLeftLink">
            <summary>
Represents a "TurnLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.SlowerLink">
            <summary>
Represents a "Slower" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.FasterLink">
            <summary>
Represents a "Faster" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.BackwardLink">
            <summary>
Represents a "Backward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Gear">
            <summary>
Represents a "Gear" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Lower">
            <summary>
Represents a "Lower" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Raise">
            <summary>
Represents a "Raise" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Climb">
            <summary>
Represents a "Climb" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Target">
            <summary>
Represents a "Target" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Weapons">
            <summary>
Represents a "Weapons" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Throttle">
            <summary>
Represents a "Throttle" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SpaceCombatControls.SpaceCombatGenre">
            <summary>
Represents the space combat genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.SpaceCombatControls">
            <summary>
Contains action mapping constants for space combat games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.GlanceDownLink">
            <summary>
Represents a "GlanceDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.GlanceUpLink">
            <summary>
Represents a "GlanceUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.SlowerLink">
            <summary>
Represents a "Slower" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.FasterLink">
            <summary>
Represents a "Faster" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Gear">
            <summary>
Represents a "Gear" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Counter">
            <summary>
Represents a "Counter" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Throttle">
            <summary>
Represents a "Throttle" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Torque">
            <summary>
Represents a "Torque" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Target">
            <summary>
Represents a "Target" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Weapons">
            <summary>
Represents a "Weapons" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Collective">
            <summary>
Represents a "Collective" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Pitch">
            <summary>
Represents a "Pitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.Bank">
            <summary>
Represents a "Bank" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HelicopterCombatControls.HelicopterCombatGenre">
            <summary>
Represents the helicopter combat genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.HelicopterCombatControls">
            <summary>
Contains action mapping constants for helicopter combat games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.GlanceDownLink">
            <summary>
Represents a "GlanceDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.GlanceUpLink">
            <summary>
Represents a "GlanceUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.SlowerLink">
            <summary>
Represents a "Slower" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.FasterLink">
            <summary>
Represents a "Faster" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.BrakeLink">
            <summary>
Represents a "Brake" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.FlapsDown">
            <summary>
Represents a "FlapsDown" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.FlapsUp">
            <summary>
Represents a "FlapsUp" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Flaps">
            <summary>
Represents a "Flaps" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Rudder">
            <summary>
Represents a "Rudder" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Brake">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Gear">
            <summary>
Represents a "Gear" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Throttle">
            <summary>
Represents a "Throttle" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Pitch">
            <summary>
Represents a "Pitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.Bank">
            <summary>
Represents a "Bank" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CivilianFlightControls.CivilianFlightGenre">
            <summary>
Represents the civilian flight genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.CivilianFlightControls">
            <summary>
Contains action mapping constants for civilian flight games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.GlanceDownLink">
            <summary>
Represents a "GlanceDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.GlanceUpLink">
            <summary>
Represents a "GlanceUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.SlowerLink">
            <summary>
Represents a "Slower" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.FasterLink">
            <summary>
Represents a "Faster" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.BrakeLink">
            <summary>
Represents a "Brake" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Gear">
            <summary>
Represents a "Gear" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.FlapsDown">
            <summary>
Represents a "FlapsDown" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.FlapsUp">
            <summary>
Represents a "FlapsUp" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Flaps">
            <summary>
Represents a "Flaps" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Brake">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Rudder">
            <summary>
Represents a "Rudder" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Counter">
            <summary>
Represents a "Counter" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Target">
            <summary>
Represents a "Target" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Weapons">
            <summary>
Represents a "Weapons" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Throttle">
            <summary>
Represents a "Throttle" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Pitch">
            <summary>
Represents a "Pitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.Bank">
            <summary>
Represents a "Bank" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.AirCombatControls.AirCombatGenre">
            <summary>
Represents the air combat genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.AirCombatControls">
            <summary>
Contains action mapping constants for air combat games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.RotateRightLink">
            <summary>
Represents a "RotateRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.RotateLeftLink">
            <summary>
Represents a "RotateLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.BarrelDownLink">
            <summary>
Represents a "BarrelDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.BarrelUpLink">
            <summary>
Represents a "BarrelUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.SteerRightLink">
            <summary>
Represents a "SteerRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.SteerLeftLink">
            <summary>
Represents a "SteerLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.AccelerateLink">
            <summary>
Represents a "Accelerate" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Brake">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Dashboard">
            <summary>
Represents a "Dashboard" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.AccelerateAndBrake">
            <summary>
Represents a "AccelerateAndBrake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.BrakeAxis">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Target">
            <summary>
Represents a "Target" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Weapons">
            <summary>
Represents a "Weapons" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Accelerate">
            <summary>
Represents a "Accelerate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Barrel">
            <summary>
Represents a "Barrel" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.Steer">
            <summary>
Represents a "Steer" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.TankDrivingControls.TankDrivingGenre">
            <summary>
Represents the tank driving genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.TankDrivingControls">
            <summary>
Contains action mapping constants for tank driving games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.SteerRightLink">
            <summary>
Represents a "SteerRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.SteerLeftLink">
            <summary>
Represents a "SteerLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.AccelerateLink">
            <summary>
Represents a "Accelerate" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Pit">
            <summary>
Represents a "Pit" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Boost">
            <summary>
Represents a "Boost" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Map">
            <summary>
Represents a "Map" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Aids">
            <summary>
Represents a "Aids" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Dashboard">
            <summary>
Represents a "Dashboard" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Brake">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.AccelerateAndBrake">
            <summary>
Represents a "AccelerateAndBrake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.ShiftDown">
            <summary>
Represents a "ShiftDown" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.ShiftUp">
            <summary>
Represents a "ShiftUp" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.BrakeAxis">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Accelerate">
            <summary>
Represents a "Accelerate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.Steer">
            <summary>
Represents a "Steer" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RacingControls.RacingGenre">
            <summary>
Represents the racing genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.RacingControls">
            <summary>
Contains action mapping constants for racing games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.SlowerLink">
            <summary>
Represents a "Slower" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.FasterLink">
            <summary>
Represents a "Faster" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.RotateRightLink">
            <summary>
Represents a "RotateRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.RotateLeftLink">
            <summary>
Represents a "RotateLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Center">
            <summary>
Represents a "Center" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Zoom">
            <summary>
Represents a "Zoom" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Reverse">
            <summary>
Represents a "Reverse" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Target">
            <summary>
Represents a "Target" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Weapons">
            <summary>
Represents a "Weapons" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Throttle">
            <summary>
Represents a "Throttle" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Torso">
            <summary>
Represents a "Torso" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.Steer">
            <summary>
Represents a "Steer" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MechanicalFightingControls.MechanicalFightingGenre">
            <summary>
Represents the mechanical fighting genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.MechanicalFightingControls">
            <summary>
Contains action mapping constants for mechanical fighting games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.SteerRightLink">
            <summary>
Represents a "SteerRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.SteerLeftLink">
            <summary>
Represents a "SteerLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.AccelerateLink">
            <summary>
Represents a "Accelerate" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Brake">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Aids">
            <summary>
Represents a "Aids" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Dashboard">
            <summary>
Represents a "Dashboard" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.ShiftDown">
            <summary>
Represents a "ShiftDown" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.ShiftUp">
            <summary>
Represents a "ShiftUp" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.AccelerateAndBrake">
            <summary>
Represents a "AccelerateAndBrake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Target">
            <summary>
Represents a "Target" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Weapons">
            <summary>
Represents a "Weapons" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.BrakeAxis">
            <summary>
Represents a "Brake" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Accelerate">
            <summary>
Represents a "Accelerate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.Steer">
            <summary>
Represents a "Steer" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CombatRacingControls.CombatRacingGenre">
            <summary>
Represents the combat racing genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.CombatRacingControls">
            <summary>
Contains action mapping constants for combat racing games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit9">
            <summary>
Represents a "Digit9" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit8">
            <summary>
Represents a "Digit8" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit7">
            <summary>
Represents a "Digit7" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit6">
            <summary>
Represents a "Digit6" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit5">
            <summary>
Represents a "Digit5" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit4">
            <summary>
Represents a "Digit4" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit3">
            <summary>
Represents a "Digit3" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit2">
            <summary>
Represents a "Digit2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit1">
            <summary>
Represents a "Digit1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Digit0">
            <summary>
Represents a "Digit0" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Adjust">
            <summary>
Represents a "Adjust" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.DVD">
            <summary>
Represents a "DVD" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Tuner">
            <summary>
Represents a "Tuner" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.VCR">
            <summary>
Represents a "VCR" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.CD">
            <summary>
Represents a "CD" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Cable">
            <summary>
Represents a "Cable" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.TV">
            <summary>
Represents a "TV" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Slider2">
            <summary>
Represents a "Slider2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Record">
            <summary>
Represents a "Record" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Change">
            <summary>
Represents a "Change" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Review">
            <summary>
Represents a "Review" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Cue">
            <summary>
Represents a "Cue" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Play">
            <summary>
Represents a "Play" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Mute">
            <summary>
Represents a "Mute" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.Slider">
            <summary>
Represents a "Slider" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.RemoteControls.RemoteGenre">
            <summary>
Represents the remote genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.RemoteControls">
            <summary>
Contains action mapping constants for remote controls.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Print">
            <summary>
Represents a "Print" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.History">
            <summary>
Represents a "History" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Previous">
            <summary>
Represents a "Previous" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Next">
            <summary>
Represents a "Next" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Favorites">
            <summary>
Represents a "Favorites" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Home">
            <summary>
Represents a "Home" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Stop">
            <summary>
Represents a "Stop" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Search">
            <summary>
Represents a "Search" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Refresh">
            <summary>
Represents a "Refresh" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.BrowserControls.BrowserGenre">
            <summary>
Represents the browser genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.BrowserControls">
            <summary>
Contains action mapping constants for browser controls.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.RotateZ">
            <summary>
Represents a "RotateZ" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.RotateY">
            <summary>
Represents a "RotateY" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.RotateX">
            <summary>
Represents a "RotateX" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.HatSwitch">
            <summary>
Represents a "HatSwitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Special2">
            <summary>
Represents a "Special2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.InOut">
            <summary>
Represents a "InOut" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects3DControls.Objects3DGenre">
            <summary>
Represents the 3D control genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.Objects3DControls">
            <summary>
Contains action mapping constants for 3D objects in CAD.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.RotateZ">
            <summary>
Represents a "RotateZ" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.RotateY">
            <summary>
Represents a "RotateY" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.RotateX">
            <summary>
Represents a "RotateX" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.HatSwitch">
            <summary>
Represents a "HatSwitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Special2">
            <summary>
Represents a "Special2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.InOut">
            <summary>
Represents a "InOut" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Navigation3DControls.Navigation3DGenre">
            <summary>
Represents the 3D navigation genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.Navigation3DControls">
            <summary>
Contains action mapping constants for 3D navigation in CAD.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.RotateZ">
            <summary>
Represents a "RotateZ" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.RotateY">
            <summary>
Represents a "RotateY" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.RotateX">
            <summary>
Represents a "RotateX" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.HatSwitch">
            <summary>
Represents a "HatSwitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Special2">
            <summary>
Represents a "Special2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.InOut">
            <summary>
Represents a "InOut" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Models3DControls.Models3DGenre">
            <summary>
Represents the 3D model genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.Models3DControls">
            <summary>
Contains action mapping constants for 3D models in CAD.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.RotateZ">
            <summary>
Represents a "RotateZ" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.HatSwitch">
            <summary>
Represents a "HatSwitch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Special2">
            <summary>
Represents a "Special2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.InOut">
            <summary>
Represents a "InOut" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Objects2DControls.Objects2DGenre">
            <summary>
Represents the 2D control genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.Objects2DControls">
            <summary>
Contains action mapping constants for 2D objects in CAD.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.ViewRightLink">
            <summary>
Represents a "ViewRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.ViewLeftLink">
            <summary>
Represents a "ViewLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.ViewDownLink">
            <summary>
Represents a "ViewDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.ViewUpLink">
            <summary>
Represents a "ViewUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Attack">
            <summary>
Represents a "Attack" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Carry">
            <summary>
Represents a "Carry" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Throw">
            <summary>
Represents a "Throw" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.SideToSideControls.SideToSideGenre">
            <summary>
Represents the side-to-side genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.SideToSideControls">
            <summary>
Contains action mapping constants for side-to-side arcade games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.ViewRightLink">
            <summary>
Represents a "ViewRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.ViewLeftLink">
            <summary>
Represents a "ViewLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.ViewDownLink">
            <summary>
Represents a "ViewDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.ViewUpLink">
            <summary>
Represents a "ViewUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.BackLink">
            <summary>
Represents a "Back" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Special">
            <summary>
Represents a "Special" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Crouch">
            <summary>
Represents a "Crouch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.PlatformControls.PlatformGenre">
            <summary>
Represents the platform genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.PlatformControls">
            <summary>
Contains action mapping constants for platform arcade games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.View">
            <summary>
Represents a "View" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.StepRight">
            <summary>
Represents a "StepRight" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.StepLeft">
            <summary>
Represents a "StepLeft" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Inventory">
            <summary>
Represents a "Inventory" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.TurnRightLink">
            <summary>
Represents a "TurnRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.TurnLeftLink">
            <summary>
Represents a "TurnLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.GlanceRightLink">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.GlanceLeftLink">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.GlanceUpLink">
            <summary>
Represents a "GlanceUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.GlanceDownLink">
            <summary>
Represents a "GlanceDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Dodge">
            <summary>
Represents a "Dodge" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.BackwardLink">
            <summary>
Represents a "Backward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Step">
            <summary>
Represents a "Step" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Run">
            <summary>
Represents a "Run" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Use">
            <summary>
Represents a "Use" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Action">
            <summary>
Represents a "Action" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Turn">
            <summary>
Represents a "Turn" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ThirdPersonControls.ThirdPersonGenre">
            <summary>
Represents the third person genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.ThirdPersonControls">
            <summary>
Contains action mapping constants for third person fighting games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Glance">
            <summary>
Represents a "Glance" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.RotateRightLink">
            <summary>
Represents a "RotateRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.RotateLeftLink">
            <summary>
Represents a "RotateLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.GlanceRight">
            <summary>
Represents a "GlanceRight" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.GlanceLeft">
            <summary>
Represents a "GlanceLeft" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.GlanceUpLink">
            <summary>
Represents a "GlanceUp" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.GlanceDownLink">
            <summary>
Represents a "GlanceDown" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.FireSecondary">
            <summary>
Represents a "FireSecondary" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Dodge">
            <summary>
Represents a "Dodge" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.BackwardLink">
            <summary>
Represents a "Backward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.SideStep">
            <summary>
Represents a "SideStep" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Weapons">
            <summary>
Represents a "Weapons" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Strafe">
            <summary>
Represents a "Strafe" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Fire">
            <summary>
Represents a "Fire" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Crouch">
            <summary>
Represents a "Crouch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Apply">
            <summary>
Represents a "Apply" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.LookUpDown">
            <summary>
Represents a "LookUpDown" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ShootingControls.ShootingGenre">
            <summary>
Represents the shooting genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.ShootingControls">
            <summary>
Contains action mapping constants for first person shooter games.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Slide">
            <summary>
Represents a "Slide" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Select">
            <summary>
Represents a "Select" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Pause">
            <summary>
Represents a "Pause" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.RightLink">
            <summary>
Represents a "Right" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.LeftLink">
            <summary>
Represents a "Left" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.ForwardLink">
            <summary>
Represents a "Forward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Dodge">
            <summary>
Represents a "Dodge" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Display">
            <summary>
Represents a "Display" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Device">
            <summary>
Represents a "Device" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.BackwardLink">
            <summary>
Represents a "Backward" link.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Rotate">
            <summary>
Represents a "Rotate" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Special2">
            <summary>
Represents a "Special2" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Special1">
            <summary>
Represents a "Special1" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Punch">
            <summary>
Represents a "Punch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Menu">
            <summary>
Represents a "Menu" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Kick">
            <summary>
Represents a "Kick" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Jump">
            <summary>
Represents a "Jump" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Crouch">
            <summary>
Represents a "Crouch" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Block">
            <summary>
Represents a "Block" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Move">
            <summary>
Represents a "Move" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.Lateral">
            <summary>
Represents a "Lateral" action.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.HandToHandControls.HandToHandGenre">
            <summary>
Represents the hand-to-hand genre.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.HandToHandControls">
            <summary>
Contains action mapping constants for Hand-To-Hand fighting games.
</summary>
        </member>
        <member name="P:SlimDX.DataStream.DataPointer">
            <summary>Gets the internal pointer to the current stream's backing store.</summary>
            <value>An IntPtr to the buffer being used as a backing store.</value>
        </member>
        <member name="P:SlimDX.DataStream.Position">
            <summary>Gets or sets the position within the current stream.</summary>
            <value>The current position within the stream.</value>
            <seealso cref="T:System.IO.Stream">Stream Class</seealso>
        </member>
        <member name="P:SlimDX.DataStream.Length">
            <summary>Gets the length in bytes of the stream.</summary>
            <value>A long value representing the length of the stream in bytes.</value>
        </member>
        <member name="P:SlimDX.DataStream.CanWrite">
            <summary>Gets a value indicating whether the current stream supports writing.</summary>
            <value>
                <c>true</c> if the stream supports writing; otherwise, <c>false</c>.</value>
        </member>
        <member name="P:SlimDX.DataStream.CanSeek">
            <summary>Gets a value indicating whether the current stream supports seeking.</summary>
            <value>Always <c>true</c>.</value>
        </member>
        <member name="P:SlimDX.DataStream.CanRead">
            <summary>Gets a value indicating whether the current stream supports reading.</summary>
            <value>
                <c>true</c> if the stream supports reading; otherwise, <c>false</c>.</value>
        </member>
        <member name="M:SlimDX.DataStream.SetLength(System.Int64)">
            <summary>
Not supported.
</summary>
            <param name="value">Always ignored.</param>
            <exception cref="T:System.NotSupportedException">Always thrown.</exception>
        </member>
        <member name="M:SlimDX.DataStream.Flush">
            <summary>
Not supported.
</summary>
            <exception cref="T:System.NotSupportedException">Always thrown.</exception>
        </member>
        <member name="M:SlimDX.DataStream.ReadRange``1(System.Int32)">
            <summary>
Reads an array of values from the current stream, and advances the current position
within this stream by the number of bytes written.
</summary>
            <typeparam name="T">The type of the values to be read from the stream.</typeparam>
            <returns>An array of values that was read from the current stream.</returns>
            <exception cref="T:System.NotSupportedException">This stream does not support reading.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="count" /> is negative.</exception>
        </member>
        <member name="M:SlimDX.DataStream.ReadRange``1(``0[],System.Int32,System.Int32)">
            <summary>
Reads a sequence of elements from the current stream into a target buffer and
advances the position within the stream by the number of bytes read.
</summary>
            <param name="buffer">An array of values to be read from the stream.</param>
            <param name="offset">The zero-based byte offset in buffer at which to begin storing
the data read from the current stream.</param>
            <param name="count">The number of values to be read from the current stream.</param>
            <returns>The number of bytes read from the stream.</returns>
            <exception cref="T:System.NotSupportedException">This stream does not support reading.</exception>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="buffer" /> is a null reference.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="offset" /> or <paramref name="count" /> is negative.</exception>
            <exception cref="T:System.ArgumentException">The sum of <paramref name="offset" /> and <paramref name="count" /> is greater than the buffer length.</exception>
        </member>
        <member name="M:SlimDX.DataStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
Reads a sequence of bytes from the current stream and advances the position
within the stream by the number of bytes read.
</summary>
            <param name="buffer">An array of values to be read from the stream.</param>
            <param name="offset">The zero-based byte offset in buffer at which to begin storing
the data read from the current stream.</param>
            <param name="count">The maximum number of bytes to be read from the current stream.</param>
            <returns>The number of bytes read from the stream.</returns>
            <exception cref="T:System.NotSupportedException">This stream does not support reading.</exception>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="buffer" /> is a null reference.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="offset" /> or <paramref name="count" /> is negative.</exception>
            <exception cref="T:System.ArgumentException">The sum of <paramref name="offset" /> and <paramref name="count" /> is greater than the buffer length.</exception>
        </member>
        <member name="M:SlimDX.DataStream.Read``1">
            <summary>
Reads a single value from the current stream and advances the current
position within this stream by the number of bytes read.
</summary>
            <typeparam name="T">The type of the value to be read from the stream.</typeparam>
            <returns>The value that was read.</returns>
            <exception cref="T:System.NotSupportedException">This stream does not support reading.</exception>
            <exception cref="T:System.IO.EndOfStreamException">There is not enough space in the current
stream to read a value of this type.</exception>
        </member>
        <member name="M:SlimDX.DataStream.WriteRange(System.IntPtr,System.Int64)">
            <summary>
Writes a range of bytes to the current stream, and advances the current position
within this stream by the number of bytes written.
</summary>
            <param name="source">A pointer to the location to start copying from.</param>
            <param name="count">The number of bytes to copy from source to the current stream.</param>
            <exception cref="T:System.NotSupportedException">This stream does not support writing.</exception>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="source" /> is a zero pointer.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="count" /> is negative.</exception>
        </member>
        <member name="M:SlimDX.DataStream.WriteRange``1(``0[])">
            <summary>
Writes an array of values to the current stream, and advances the current position
within this stream by the number of bytes written.
</summary>
            <param name="data">An array of values to be written to the current stream.</param>
            <exception cref="T:System.NotSupportedException">This stream does not support writing.</exception>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="data" /> is a null reference.</exception>
        </member>
        <member name="M:SlimDX.DataStream.WriteRange``1(``0[],System.Int32,System.Int32)">
            <summary>
Writes an array of values to the current stream, and advances the current position
within this stream by the number of bytes written.
</summary>
            <typeparam name="T">The type of the values to be written to the stream.</typeparam>
            <param name="data">An array of values to be written to the stream.</param>
            <param name="offset">The zero-based offset in data at which to begin copying values to the current stream.</param>
            <param name="count">The number of values to be written to the current stream. If this is zero,
all of the contents <paramref name="data" /> will be written.</param>
            <exception cref="T:System.NotSupportedException">This stream does not support writing.</exception>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="data" /> is a null reference.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="offset" /> or <paramref name="count" /> is negative.</exception>
            <exception cref="T:System.ArgumentException">The sum of <paramref name="offset" /> and <paramref name="count" /> is greater than the buffer length.</exception>
        </member>
        <member name="M:SlimDX.DataStream.Write(System.Byte[],System.Int32,System.Int32)">
            <summary>
Writes a sequence of bytes to the current stream and advances the current
position within this stream by the number of bytes written.
</summary>
            <param name="buffer">An array of bytes. This method copies count bytes from buffer to the current stream.</param>
            <param name="offset">The zero-based byte offset in buffer at which to begin copying bytes to the current stream.</param>
            <param name="count">The number of bytes to be written to the current stream.</param>
            <exception cref="T:System.NotSupportedException">This stream does not support writing.</exception>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="buffer" /> is a null reference.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="offset" /> or <paramref name="count" /> is negative.</exception>
            <exception cref="T:System.ArgumentException">The sum of <paramref name="offset" /> and <paramref name="count" /> is greater than the buffer length.</exception>
        </member>
        <member name="M:SlimDX.DataStream.Write``1(``0)">
            <summary>
Writes a single value to the stream, and advances the current position
within this stream by the number of bytes written.
</summary>
            <typeparam name="T">The type of the value to be written to the stream.</typeparam>
            <param name="value">The value to write to the stream.</param>
            <exception cref="T:System.NotSupportedException">The stream does not support writing.</exception>
            <exception cref="T:System.IO.EndOfStreamException">There is not enough space
remaining in the stream to write this type of value.</exception>
        </member>
        <member name="M:SlimDX.DataStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <summary>Sets the position within the current stream.</summary>
            <exception cref="T:System.InvalidOperationException">Attempted to seek outside of the bounds of the stream.</exception>
        </member>
        <member name="M:SlimDX.DataStream.Finalize">
            <summary>
Releases unmanaged resources and performs other cleanup operations before the <see cref="T:SlimDX.DataStream" /> is reclaimed by garbage collection.
</summary>
        </member>
        <member name="M:SlimDX.DataStream.Dispose">
            <summary>
Releases all resources used by the <see cref="T:SlimDX.DataStream" />.
</summary>
        </member>
        <member name="M:SlimDX.DataStream.#ctor(System.Array,System.Boolean,System.Boolean)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DataStream" /> class, using a managed buffer as a backing store.
</summary>
            <param name="userBuffer">A managed array to be used as a backing store.</param>
            <param name="canRead">
                <c>true</c> if reading from the buffer should be allowed; otherwise, <c>false</c>.</param>
            <param name="canWrite">
                <c>true</c> if writing to the buffer should be allowed; otherwise, <c>false</c>.</param>
        </member>
        <member name="M:SlimDX.DataStream.#ctor(System.IntPtr,System.Int64,System.Boolean,System.Boolean)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DataStream" /> class, using an unmanaged buffer as a backing store.
</summary>
            <param name="userBuffer">A pointer to the buffer to be used as a backing store.</param>
            <param name="sizeInBytes">The size of the buffer provided, in bytes.</param>
            <param name="canRead">
                <c>true</c> if reading from the buffer should be allowed; otherwise, <c>false</c>.</param>
            <param name="canWrite">
                <c>true</c> if writing to the buffer should be allowed; otherwise, <c>false</c>.</param>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="userBuffer" /> is a zero pointer.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="sizeInBytes" /> is less than 1.</exception>
        </member>
        <member name="M:SlimDX.DataStream.#ctor(System.Int64,System.Boolean,System.Boolean)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DataStream" /> class, and allocates a new buffer to use as a backing store.
</summary>
            <param name="sizeInBytes">The size of the buffer to be allocated, in bytes.</param>
            <param name="canRead">
                <c>true</c> if reading from the buffer should be allowed; otherwise, <c>false</c>.</param>
            <param name="canWrite">
                <c>true</c> if writing to the buffer should be allowed; otherwise, <c>false</c>.</param>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="sizeInBytes" /> is less than 1.</exception>
        </member>
        <member name="T:SlimDX.DataStream">
            <summary>
Provides a stream interface to a buffer located in unmanaged memory.
</summary>
            <unmanaged>None</unmanaged>
        </member>
        <member name="M:SlimDX.DirectInput.CustomDevice`1.GetObjectPropertiesByName(System.String)">
            <summary>
Gets properties about a single object on an input device.
</summary>
            <param name="name">The name of the object whose properties are to be retrieved.</param>
            <returns>The properties of the desired object.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.CustomDevice`1.GetBufferedData">
            <summary>
Retrieves buffered data from the device.
</summary>
            <returns>A collection of buffered input events.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.CustomDevice`1.GetCurrentState(`0@)">
            <summary>
Retrieves the current device state.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.CustomDevice`1.GetCurrentState">
            <summary>
Retrieves the current device state.
</summary>
            <returns>The current device state.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.CustomDevice`1.#ctor(SlimDX.DirectInput.DirectInput,System.Guid)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DirectInput.Device" /> class.
</summary>
            <param name="subsystem">The subsystem identifier.</param>
        </member>
        <member name="P:SlimDX.DirectInput.Device.Information">
            <summary>
Gets information about the device's identity.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Device.Capabilities">
            <summary>
Gets the capabilities of the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Device.Properties">
            <summary>
Gets a set of properties that control the behavior of the device.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.Device.Escape(System.Int32,System.Byte[],System.Int32)">
            <summary>
Sends a hardware-specific command to the force-feedback driver.
</summary>
            <param name="command">The command to be sent.</param>
            <param name="data">The data to be sent to the device.</param>
            <param name="outputSize">The expected size of the output buffer.</param>
            <returns>The output data of the command.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.GetObjectPropertiesById(System.Int32)">
            <summary>
Gets properties about a single object on an input device.
</summary>
            <param name="objectId">The identifier of the object whose properties are to be retrieved.</param>
            <returns>The properties of the desired object.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.GetObjectPropertiesByUsage(System.Int32)">
            <summary>
Gets properties about a single object on an input device.
</summary>
            <param name="usageCode">The usageCode of the object whose properties are to be retrieved.</param>
            <returns>The properties of the desired object.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.GetObjects">
            <summary>
Retrieves a collection of objects on the device.
</summary>
            <returns>A collection of all device objects on the device.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.GetObjects(SlimDX.DirectInput.ObjectDeviceType)">
            <summary>
Retrieves a collection of objects on the device.
</summary>
            <param name="objectType">A filter for the returned device objects collection.</param>
            <returns>A collection of device objects matching the specified filter.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.Poll">
            <summary>
Retrieves data from polled objects on a DirectInput device.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.RunControlPanel(System.Windows.Forms.Control)">
            <summary>
Runs the DirectInput control panel associated with this device. If the
device does not have a control panel associated with it, the default
device control panel is launched.
</summary>
            <param name="parent">The parent control.</param>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.RunControlPanel">
            <summary>
Runs the DirectInput control panel associated with this device. If the
device does not have a control panel associated with it, the default
device control panel is launched.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.SetCooperativeLevel(System.Windows.Forms.Control,SlimDX.DirectInput.CooperativeLevel)">
            <summary>
Sets the device's cooperative level.
</summary>
            <param name="control">A control to associate with the device.</param>
            <param name="flags">Flags that describe the cooperative level of the device.</param>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.SetCooperativeLevel(System.IntPtr,SlimDX.DirectInput.CooperativeLevel)">
            <summary>
Sets the device's cooperative level.
</summary>
            <param name="handle">A handle of a window to associate with the device.</param>
            <param name="flags">Flags that describe the cooperative level of the device.</param>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.Unacquire">
            <summary>
Releases access to the device.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Device.Acquire">
            <summary>
Obtains access to the input device.
</summary>
            <returns>A <see cref="T:SlimDX.Result" /> object describing the result of the operation.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.ObjectData.Equals(SlimDX.DirectInput.ObjectData@,SlimDX.DirectInput.ObjectData@)">
            <summary>
Determines whether the specified object instances are considered equal. 
</summary>
            <param name="value1">The first value to compare.</param>
            <param name="value2">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or 
if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.ObjectData.Equals(SlimDX.DirectInput.ObjectData)">
            <summary>
Returns a value that indicates whether the current instance is equal to the specified object. 
</summary>
            <param name="other">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.ObjectData.Equals(System.Object)">
            <summary>
Returns a value that indicates whether the current instance is equal to a specified object. 
</summary>
            <param name="obj">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.ObjectData.GetHashCode">
            <summary>
Returns the hash code for this instance.
</summary>
            <returns>A 32-bit signed integer hash code.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.ObjectData.op_Inequality(SlimDX.DirectInput.ObjectData,SlimDX.DirectInput.ObjectData)">
            <summary>
Tests for inequality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.ObjectData.op_Equality(SlimDX.DirectInput.ObjectData,SlimDX.DirectInput.ObjectData)">
            <summary>
Tests for equality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Envelope.Equals(SlimDX.DirectInput.Envelope@,SlimDX.DirectInput.Envelope@)">
            <summary>
Determines whether the specified object instances are considered equal. 
</summary>
            <param name="value1">The first value to compare.</param>
            <param name="value2">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or 
if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Envelope.Equals(SlimDX.DirectInput.Envelope)">
            <summary>
Returns a value that indicates whether the current instance is equal to the specified object. 
</summary>
            <param name="other">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Envelope.Equals(System.Object)">
            <summary>
Returns a value that indicates whether the current instance is equal to a specified object. 
</summary>
            <param name="obj">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Envelope.GetHashCode">
            <summary>
Returns the hash code for this instance.
</summary>
            <returns>A 32-bit signed integer hash code.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Envelope.op_Inequality(SlimDX.DirectInput.Envelope,SlimDX.DirectInput.Envelope)">
            <summary>
Tests for inequality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.Envelope.op_Equality(SlimDX.DirectInput.Envelope,SlimDX.DirectInput.Envelope)">
            <summary>
Tests for equality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.EffectInfo.Equals(SlimDX.DirectInput.EffectInfo@,SlimDX.DirectInput.EffectInfo@)">
            <summary>
Determines whether the specified object instances are considered equal. 
</summary>
            <param name="value1">The first value to compare.</param>
            <param name="value2">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or 
if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.EffectInfo.Equals(SlimDX.DirectInput.EffectInfo)">
            <summary>
Returns a value that indicates whether the current instance is equal to the specified object. 
</summary>
            <param name="other">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.EffectInfo.Equals(System.Object)">
            <summary>
Returns a value that indicates whether the current instance is equal to a specified object. 
</summary>
            <param name="obj">Object to make the comparison with.</param>
            <returns>
                <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.EffectInfo.GetHashCode">
            <summary>
Returns the hash code for this instance.
</summary>
            <returns>A 32-bit signed integer hash code.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.EffectInfo.op_Inequality(SlimDX.DirectInput.EffectInfo,SlimDX.DirectInput.EffectInfo)">
            <summary>
Tests for inequality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.DirectInput.EffectInfo.op_Equality(SlimDX.DirectInput.EffectInfo,SlimDX.DirectInput.EffectInfo)">
            <summary>
Tests for equality between two objects.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.HumanInterfaceDevice">
            <summary>
Gets a value indicating whether the device is a Human Interface Device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.HardwareRevision">
            <summary>
Gets the hardware revision number.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.FirmwareRevision">
            <summary>
Gets the firmware revision number.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.DriverVersion">
            <summary>
Gets the driver version number.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.ForceFeedbackMinimumTimeResolution">
            <summary>
Gets the minimum time, in microseconds, that the device can resolve. The device
rounds any times to the nearest supported increment.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.ForceFeedbackSamplePeriod">
            <summary>
Gets the minimum time between playback of consecutive raw force commands, in microseconds.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.PovCount">
            <summary>
Gets the number of Point-Of-View controllers available on the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.ButtonCount">
            <summary>
Gets the number of buttons available on the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.AxesCount">
            <summary>
Gets the number of axes available on the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.Subtype">
            <summary>
Gets the device sub-type specifier.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.Type">
            <summary>
Gets the device type specifier.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.Capabilities.Flags">
            <summary>
Gets the flags associated with the device.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.Capabilities">
            <summary>
Describes a DirectInput device's capabilities.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.PhysicalRange">
            <summary>
Gets the range of data returned from axis as suggested by the manufacturer.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.LogicalRange">
            <summary>
Gets the range of raw data returned from the object.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.Saturation">
            <summary>
Gets or sets the saturation zone of the object.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.LowerRange">
            <summary>
Gets the lower range of values that the object can possibly report.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.UpperRange">
            <summary>
Gets the upper range of values that the object can possibly report.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.Granularity">
            <summary>
Gets the granularity of the object.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.DeadZone">
            <summary>
Gets or sets the dead zone for the object.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.ObjectProperties.ApplicationData">
            <summary>
Gets or sets an application-defined value associated with the object.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.ObjectProperties.SetRange(System.Int32,System.Int32)">
            <summary>
Sets the object's data range.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.ObjectProperties">
            <summary>
Contains properties that define object behavior.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.ProductId">
            <summary>
Gets the product identifer.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.VendorId">
            <summary>
Gets the vendor identifier.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.UserName">
            <summary>
Gets the user name for a user currently assigned to the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.TypeName">
            <summary>
Gets the type name of the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.Saturation">
            <summary>
Gets or sets the saturation zone of a joystick device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.LowerRange">
            <summary>
Gets or sets the lower range of values that the device can possibly report.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.UpperRange">
            <summary>
Gets or sets the upper range of values that the device can possibly report.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.ProductName">
            <summary>
Gets or sets the friendly product name of the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.JoystickId">
            <summary>
Gets the instance number of a joystick device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.InstanceName">
            <summary>
Gets or sets the friendly instance name of the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.InterfacePath">
            <summary>
Gets the physical interface path to which the device is connected.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.ClassGuid">
            <summary>
Gets the class identifier for the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.Granularity">
            <summary>
Gets the input granularity for the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.PortDisplayName">
            <summary>
Gets the human-readable display name of the port to which the device is connected.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.MemoryLoad">
            <summary>
Gets the memory load for the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.ForceFeedbackGain">
            <summary>
Gets or sets the gain of the device for force-feedback effects.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.DeadZone">
            <summary>
Gets or sets the dead zone for a joystick device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.BufferSize">
            <summary>
Gets or sets the buffer input size.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.AxisMode">
            <summary>
Gets or sets the axis mode for the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.AutoCenter">
            <summary>
Gets or sets a value indicating whether device objects are self centering.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceProperties.ApplicationData">
            <summary>
Gets or sets an application-defined value associated with the device.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.DeviceProperties.SetRange(System.Int32,System.Int32)">
            <summary>
Sets the data range for the device.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.DeviceProperties.GetKeyCode(SlimDX.DirectInput.Key)">
            <summary>
Retrieves the scan code for the specified keyboard key.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.DeviceProperties.GetKeyName(SlimDX.DirectInput.Key)">
            <summary>
Retrieves the localized key name for the specified keyboard key.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceProperties">
            <summary>
Contains properties that define device behavior. These
properties include input buffer size and axis mode.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DataObjectAttribute.Flags">
            <summary>
Gets or sets extra flags for the object data format.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DataObjectAttribute.Type">
            <summary>
Gets or sets the device type that describes the object.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DataObjectAttribute.InstanceNumber">
            <summary>
Gets or sets the object instance number. Setting this value to -1
indicates that any object instance is permissible.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DataObjectAttribute.SourceGuid">
            <summary>
Gets or sets the unique identifier for the axis, button, or other input
source. When requesting a data format, making this member equal to
<see cref="F:System.Guid.Empty" /> indicates that any type of object
is permissible.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.DataObjectAttribute.#ctor">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DirectInput.DataObjectAttribute" /> class.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DataObjectAttribute">
            <summary>
Indicates that a type is a data format specification for DirectInput.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DataFormatAttribute.Flags">
            <summary>
Gets or sets the flags describing other attributes of the data format.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.DataFormatAttribute.#ctor(SlimDX.DirectInput.DataFormatFlag)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.DirectInput.DataFormatAttribute" /> class.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DataFormatAttribute">
            <summary>
Indicates that a type is a data format specification for DirectInput.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DirectInputException">
            <summary>
Represents errors that occur in the XInput subsystem.
</summary>
        </member>
        <member name="M:SlimDX.SlimDXException.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>
When overridden in a derived class, sets the <see cref="T:System.Runtime.Serialization.SerializationInfo" /> with information about the exception.
</summary>
            <param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo" /> that holds the serialized object data about the exception being thrown.</param>
            <param name="context">The <see cref="T:System.Runtime.Serialization.StreamingContext" /> that contains contextual information about the source or destination.</param>
        </member>
        <member name="M:SlimDX.SlimDXException.#ctor(SlimDX.Result)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.SlimDXException" /> class.
</summary>
            <param name="result">The result code that caused this exception.</param>
        </member>
        <member name="M:SlimDX.SlimDXException.#ctor(System.String,System.Exception)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.SlimDXException" /> class.
</summary>
            <param name="message">The message describing the exception.</param>
            <param name="innerException">The exception that caused this exception.</param>
        </member>
        <member name="M:SlimDX.SlimDXException.#ctor(System.String)">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.SlimDXException" /> class.
</summary>
            <param name="message">The message describing the exception.</param>
        </member>
        <member name="M:SlimDX.SlimDXException.#ctor">
            <summary>
Initializes a new instance of the <see cref="T:SlimDX.SlimDXException" /> class.
</summary>
        </member>
        <member name="P:SlimDX.SlimDXException.ResultCode">
            <summary>
Gets the <see cref="T:SlimDX.Result">Result code</see> for the exception. This value indicates
the specific type of failure that occured within SlimDX.
</summary>
        </member>
        <member name="T:SlimDX.SlimDXException">
            <summary>
The base class for errors that occur in SlimDX.
</summary>
            <unmanaged>None</unmanaged>
        </member>
        <member name="M:SlimDX.DirectInput.DirectInput.FindDevice(System.Guid,System.String)">
            <summary>
Retrieves the instance identifier of a device that
has been newly attached to the system.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.DirectInput.IsDeviceAttached(System.Guid)">
            <summary>
Gets a value indicating whether the specified device is
attached to the user's system.
</summary>
        </member>
        <member name="M:SlimDX.DirectInput.DirectInput.RunControlPanel(System.IntPtr)">
            <summary>
Runs Control Panel to enable the user to install a new
input device or modify configurations.
</summary>
            <param name="parent">The parent control.</param>
        </member>
        <member name="M:SlimDX.DirectInput.DirectInput.RunControlPanel">
            <summary>
Runs Control Panel to enable the user to install a new
input device or modify configurations.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DirectInput">
            <summary>
Provides an interface to DirectInput.
</summary>
            <unmanaged>IDirectInput8W</unmanaged>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.HumanInterfaceDevice">
            <summary>
Gets a value indicating whether the device is a Human Interface Device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.UsagePage">
            <summary>
If the device is a Human Interface Device, this member contains
the HID usage page code.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.UsageId">
            <summary>
If the device is a Human Interface Device, this member contains
the HID usage code.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.ProductName">
            <summary>
Gets the friendly name for the product.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.InstanceName">
            <summary>
Gets the friendly name for the instance.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.Subtype">
            <summary>
Gets the secondary device type specifier.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.Type">
            <summary>
Gets the main device type specifier.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.ForceFeedbackDriverGuid">
            <summary>
Gets the unique identifier for the driver being used for force-feedback. The
driver's manufacturer establishes this identifier.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.ProductGuid">
            <summary>
Gets the unique identifier for the product. This identifier is established
by the manufacturer of the device.
</summary>
        </member>
        <member name="P:SlimDX.DirectInput.DeviceInstance.InstanceGuid">
            <summary>
Gets the unique identifier for the instance of the device. Instance Guids are
specific to a particular computer.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceInstance">
            <summary>
Contains information about a device's identity.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.ObjectDeviceType">
            <summary>
Specifies the device type of an object data format.
</summary>
            <unmanaged>DIDFT</unmanaged>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.VendorDefined">
            <summary>
The object must be a type defined by the manufacturer.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.ToggleButton">
            <summary>
The object must be a toggle button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.PushButton">
            <summary>
The object must be a push button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.PointOfViewController">
            <summary>
The object must be a Point-Of-View controller.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.ForceFeedbackEffectTrigger">
            <summary>
The object must be a valid force-feedback effect trigger.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.ForceFeedbackActuator">
            <summary>
The object must contain a force-feedback actuator.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.Button">
            <summary>
The object must be a toggle or push button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.RelativeAxis">
            <summary>
The object must be a relative axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.Axis">
            <summary>
The object must be an absolute or relative axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDeviceType.AbsoluteAxis">
            <summary>
The object must be an absolute axis.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.ObjectDataFormatFlags">
            <summary>
Specifies other attributes of an object data format.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDataFormatFlags.Velocity">
            <summary>
The object must report velocity information.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDataFormatFlags.Position">
            <summary>
The object must report position information.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDataFormatFlags.Force">
            <summary>
The object must report force information.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDataFormatFlags.Acceleration">
            <summary>
The object must report acceleration information.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.ObjectDataFormatFlags.None">
            <summary>
No extra flags specified.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.ObjectAspect">
            <unmanaged>DIDOI</unmanaged>
        </member>
        <member name="T:SlimDX.DirectInput.MouseObject">
            <summary>
Defines possible mouse object codes.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.ZAxis">
            <summary>
The Z axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.YAxis">
            <summary>
The Y axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.XAxis">
            <summary>
The X axis.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button8">
            <summary>
The eighth button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button7">
            <summary>
The seventh button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button6">
            <summary>
The sixth button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button5">
            <summary>
The fifth button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button4">
            <summary>
The fourth button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button3">
            <summary>
The third button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button2">
            <summary>
The second button.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.MouseObject.Button1">
            <summary>
The first button.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.Key">
            <summary>
Defines possible keyboard key codes.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Yen">
            <summary>
The Japanese Yen key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.WebStop">
            <summary>
The Web Stop key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.WebSearch">
            <summary>
The Web Search key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.WebRefresh">
            <summary>
The Web Refresh key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.WebHome">
            <summary>
The Web Home key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.WebForward">
            <summary>
The Web Forwards key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.WebFavorites">
            <summary>
The Web Favorites key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.WebBack">
            <summary>
The Web Backwards key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Wake">
            <summary>
The Wake key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.VolumeUp">
            <summary>
The Volume Up key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.VolumeDown">
            <summary>
The Volume Down key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.UpArrow">
            <summary>
The Up Arrow key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Unlabeled">
            <summary>
An unlabeled key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Underline">
            <summary>
The Japanese Underline key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Tab">
            <summary>
The Tab key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.PrintScreen">
            <summary>
The Print Screen key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Stop">
            <summary>
The Stop key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Space">
            <summary>
The Spacebar.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Sleep">
            <summary>
The Sleep key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Slash">
            <summary>
The slash key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Semicolon">
            <summary>
The semicolon key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.ScrollLock">
            <summary>
The Scroll Lock key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.RightWindowsKey">
            <summary>
The right Windows key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.RightShift">
            <summary>
The right Shift key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.RightAlt">
            <summary>
The right Alt key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.RightArrow">
            <summary>
The Right Arrow key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Return">
            <summary>
The Return/Enter key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.RightControl">
            <summary>
The right Ctrl key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.RightBracket">
            <summary>
The right square bracket key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.PreviousTrack">
            <summary>
The Previous Track key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Power">
            <summary>
The Power key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.PlayPause">
            <summary>
The Play/Pause key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Period">
            <summary>
The period key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Pause">
            <summary>
The Pause key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.PageUp">
            <summary>
The Page Up key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.PageDown">
            <summary>
The Page Down key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Oem102">
            <summary>
The British and German OEM102 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadStar">
            <summary>
The asterisk key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadSlash">
            <summary>
The slash key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadPlus">
            <summary>
The plus key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadPeriod">
            <summary>
The period key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadMinus">
            <summary>
The minus key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadEquals">
            <summary>
The equals key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadEnter">
            <summary>
The Enter key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPadComma">
            <summary>
The comma key on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad9">
            <summary>
The number 9 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad8">
            <summary>
The number 8 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad7">
            <summary>
The number 7 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad6">
            <summary>
The number 6 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad5">
            <summary>
The number 5 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad4">
            <summary>
The number 4 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad3">
            <summary>
The number 3 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad2">
            <summary>
The number 2 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad1">
            <summary>
The number 1 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberPad0">
            <summary>
The number 0 on the NumberPad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NumberLock">
            <summary>
The NumberLock key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NoConvert">
            <summary>
The Japanese No Convert key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.NextTrack">
            <summary>
The Next Track key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.MyComputer">
            <summary>
The My Computer key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Mute">
            <summary>
The Mute key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Minus">
            <summary>
The minus key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.MediaStop">
            <summary>
The Media Stop key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.MediaSelect">
            <summary>
The Media Select key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Mail">
            <summary>
The Mail key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.LeftWindowsKey">
            <summary>
The left Windows key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.LeftShift">
            <summary>
The left Shift key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.LeftAlt">
            <summary>
The left Alt key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.LeftArrow">
            <summary>
The Left Arrow key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.LeftControl">
            <summary>
The left Ctrl key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.LeftBracket">
            <summary>
The left square bracket key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Kanji">
            <summary>
The Japanese Kanji key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Kana">
            <summary>
The Japanese Kana key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Insert">
            <summary>
The Insert key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Home">
            <summary>
The Home key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Grave">
            <summary>
The grav accent (`) key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F15">
            <summary>
The F15 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F14">
            <summary>
The F14 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F13">
            <summary>
The F13 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F12">
            <summary>
The F12 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F11">
            <summary>
The F11 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F10">
            <summary>
The F10 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F9">
            <summary>
The F9 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F8">
            <summary>
The F8 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F7">
            <summary>
The F7 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F6">
            <summary>
The F6 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F5">
            <summary>
The F5 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F4">
            <summary>
The F4 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F3">
            <summary>
The F3 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F2">
            <summary>
The F2 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F1">
            <summary>
The F1 key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Escape">
            <summary>
The Escape key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Equals">
            <summary>
The equals key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.End">
            <summary>
The End key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.DownArrow">
            <summary>
The Down Arrow key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Delete">
            <summary>
The Delete key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Convert">
            <summary>
The Japanese Convert key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Comma">
            <summary>
The comma key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Colon">
            <summary>
The colon key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.CapsLock">
            <summary>
The Caps Lock key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Calculator">
            <summary>
The calculator key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Backslash">
            <summary>
The back slash key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Backspace">
            <summary>
The Backspace.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.AX">
            <summary>
The Japanese Ax key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.AT">
            <summary>
The Japanese At key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Applications">
            <summary>
The Applications key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Apostrophe">
            <summary>
The apostrophe key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.AbntC2">
            <summary>
The AbntC2 key on Brazillian keyboards.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.AbntC1">
            <summary>
The AbntC1 key on Brazillian keyboards.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Z">
            <summary>
The letter Z.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Y">
            <summary>
The letter Y.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.X">
            <summary>
The letter X.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.W">
            <summary>
The letter W.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.V">
            <summary>
The letter V.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.U">
            <summary>
The letter U.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.T">
            <summary>
The letter T.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.S">
            <summary>
The letter S.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.R">
            <summary>
The letter R.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.Q">
            <summary>
The letter Q.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.P">
            <summary>
The letter P.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.O">
            <summary>
The letter O.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.N">
            <summary>
The letter N.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.M">
            <summary>
The letter M.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.L">
            <summary>
The letter L.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.K">
            <summary>
The letter K.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.J">
            <summary>
The letter J.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.I">
            <summary>
The letter I.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.H">
            <summary>
The letter H.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.G">
            <summary>
The letter G.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.F">
            <summary>
The letter F.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.E">
            <summary>
The letter E.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D">
            <summary>
The letter D.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.C">
            <summary>
The letter C.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.B">
            <summary>
The letter B.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.A">
            <summary>
The letter A.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D9">
            <summary>
The number 9.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D8">
            <summary>
The number 8.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D7">
            <summary>
The number 7.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D6">
            <summary>
The number 6.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D5">
            <summary>
The number 5.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D4">
            <summary>
The number 4.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D3">
            <summary>
The number 3.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D2">
            <summary>
The number 2.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D1">
            <summary>
The number 1.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.Key.D0">
            <summary>
The number 0.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceType">
            <summary>
Specifies the main type of a DirectInput device.
</summary>
            <unmanaged>DI8DEVTYPE</unmanaged>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Supplemental">
            <summary>
A specialized device with functionality unsuitable for main control of an application,
such as pedals with a wheel.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.ScreenPointer">
            <summary>
A screen pointer device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Remote">
            <summary>
A remote-control device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Mouse">
            <summary>
A mouse or mouse-like device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Keyboard">
            <summary>
A keyboard or keyboard-like device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Joystick">
            <summary>
A generic joystick.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Gamepad">
            <summary>
A console game pad.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Flight">
            <summary>
Controller for a flight simulation.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Driving">
            <summary>
A device for steering.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.ControlDevice">
            <summary>
Input device used to control another type of device from within the context of
the application.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.Other">
            <summary>
A device that does not fall into any other category.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceType.FirstPerson">
            <summary>
A first-person action game device.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceFlags">
            <summary>
Specifies the flags that can be associated with a DirectInput device.
</summary>
            <unmanaged>DIDC</unmanaged>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.StartDelay">
            <summary>
The force-feedback system supports the start delay parameter for at least one effect.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.Saturation">
            <summary>
The force-feedback system supports the saturation of condition effects for at least
one condition.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.PositiveNegativeSaturation">
            <summary>
The force-feedback system supports a maximum saturation for both positive and negative
force output for at least one condition.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.PositiveNegativeCoefficients">
            <summary>
The force-feedback system supports two coefficient values for conditions.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.PolledDevice">
            <summary>
At least one object on the device is polled, rather than interrupt driven.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.PolledDataFormat">
            <summary>
At least one object in the current data format is polled, rather than interrupt driven.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.Phantom">
            <summary>
The device is a placeholder.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.Hidden">
            <summary>
The device is a fictious device created by a device driver so that is can generate
mouse and keyboard events.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.ForceFeedbackAttack">
            <summary>
The force-feedback system supports the attack parameter for at least one effect.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.ForceFeedbackFade">
            <summary>
The force-feedback system supports the fade parameter for at least one effect.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.ForceFeedback">
            <summary>
The device supports force-feedback.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.Emulated">
            <summary>
Specifies that the device's data is coming from a user mode device interface.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.DeadBand">
            <summary>
The device supports deadband for at least one force-feedback condition.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.Attached">
            <summary>
The device is physically attached to the user's computer.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceFlags.Alias">
            <summary>
The device is a duplicate of another DirectInput device.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceEnumerationFlags">
            <unmanaged>DIEDFL</unmanaged>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceDataFormat">
            <summary>
The data format for a DirectInput device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceDataFormat.Joystick">
            <summary>
Joystick data.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceDataFormat.Mouse">
            <summary>
Mouse data.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceDataFormat.Keyboard">
            <summary>
Keyboard data.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceClass">
            <unmanaged>DI8DEVCLASS</unmanaged>
        </member>
        <member name="T:SlimDX.DirectInput.DeviceAxisMode">
            <summary>
Specifies the axis mode for the device.
</summary>
            <unmanaged>DIPROPAXISMODE</unmanaged>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceAxisMode.Relative">
            <summary>
The axis works with relative data.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DeviceAxisMode.Absolute">
            <summary>
The axis works with absolute data.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.DataFormatFlag">
            <summary>
Specifies other attributes of a data format.
</summary>
            <unmanaged>DIDF</unmanaged>
        </member>
        <member name="F:SlimDX.DirectInput.DataFormatFlag.RelativeAxis">
            <summary>
The axes are in relative mode.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.DataFormatFlag.AbsoluteAxis">
            <summary>
The axes are in absolute mode.
</summary>
        </member>
        <member name="T:SlimDX.DirectInput.CooperativeLevel">
            <summary>
Specifies the cooperative level for a DirectInput device.
</summary>
            <unmanaged>DISCL</unmanaged>
        </member>
        <member name="F:SlimDX.DirectInput.CooperativeLevel.NoWinKey">
            <summary>
Disables the Windows logo key.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CooperativeLevel.Background">
            <summary>
Background operation of the device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CooperativeLevel.Foreground">
            <summary>
Foreground operation of the device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CooperativeLevel.Nonexclusive">
            <summary>
Non exclusive access to the device.
</summary>
        </member>
        <member name="F:SlimDX.DirectInput.CooperativeLevel.Exclusive">
            <summary>
Exclusive access to the device.
</summary>
        </member>
        <member name="T:SlimDX.Multimedia.UsagePage">
            <summary>
Represents possible usage page identifiers for human interface devices.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Msr">
            <summary>
Represents magnetic strip reading devices.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Scale">
            <summary>
Represents scale pages.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Barcode">
            <summary>
Represents bar code scanners.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.PowerPage3">
            <summary>
Represents power page 3.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.PowerPage2">
            <summary>
Represents power page 2.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.PowerPage1">
            <summary>
Represents power page 1.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.PowerPage0">
            <summary>
Represents power page 0.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.MonitorPage3">
            <summary>
Represents monitor page 3.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.MonitorPage2">
            <summary>
Represents monitor page 2.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.MonitorPage1">
            <summary>
Represents monitor page 1.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.MonitorPage0">
            <summary>
Represents monitor page 0.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Medical">
            <summary>
Represents medical instruments.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Alphanumeric">
            <summary>
Represents alphanumeric displays.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Unicode">
            <summary>
Represents Unicode devices.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Pid">
            <summary>
Represents physical interface devices.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Digitizer">
            <summary>
Represents digitizer controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Consumer">
            <summary>
Represents consumer controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Telephony">
            <summary>
Represents telephony controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Ordinal">
            <summary>
Represents ordinal controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Button">
            <summary>
Represents button controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Led">
            <summary>
Represents LED controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Keyboard">
            <summary>
Represents keyboard controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Game">
            <summary>
Represents games controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Sport">
            <summary>
Represents sports controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.VR">
            <summary>
Represents virtual reality controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Simulation">
            <summary>
Represents simulation controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Generic">
            <summary>
Represents generic desktop controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsagePage.Undefined">
            <summary>
Represents undefined devices.
</summary>
        </member>
        <member name="T:SlimDX.Multimedia.UsageId">
            <summary>
Represents possible usage identifiers for human interface devices.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SimulationThrottle">
            <summary>
Represents a throttle for a simulation device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SimulationRudder">
            <summary>
Represents a rudder for a simulation device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.TelephonyProgrammableButton">
            <summary>
Represents programmable buttons for a telephony device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.TelephonyKeypad">
            <summary>
Represents a keypad telephony device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.TelephonyHeadset">
            <summary>
Represents a headset telephony device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.TelephonyHandset">
            <summary>
Represents a handset telephony device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.TelephonyMessageControls">
            <summary>
Represents message controls for a telephony device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.TelephonyAnsweringMachine">
            <summary>
Represents an answering machine telephony device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.TelephonyPhone">
            <summary>
Represents a phone telephony device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedGenericIndicator">
            <summary>
Represents a generic indicator LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedAmber">
            <summary>
Represents an amber LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedGreen">
            <summary>
Represents a green LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedRed">
            <summary>
Represents a red LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedIndicatorColor">
            <summary>
Represents an indicator color LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedFastBlinkOffTime">
            <summary>
Represents a fast-blink-off-time LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedFastBlinkOnTime">
            <summary>
Represents a fast-blink-on-time LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSlowBlinkOffTime">
            <summary>
Represents a slow-blink-off-time LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSlowBlinkOnTime">
            <summary>
Represents a slow-blink-on-time LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedFlashOnTime">
            <summary>
Represents a flash-on-time LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedIndicatorOff">
            <summary>
Represents an indicator off LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedIndicatorFastBlink">
            <summary>
Represents an indicator fast blink LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedIndicatorSlowBlink">
            <summary>
Represents an indicator slow blink LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedIndicatorFlash">
            <summary>
Represents an indicator flash LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedIndicatorOn">
            <summary>
Represents an indicator on LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedMultimodeIndicator">
            <summary>
Represents a nmultimode indicator LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedInUseIndicator">
            <summary>
Represents an in-use indicator LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSelectedIndicator">
            <summary>
Represents a selected indicator LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedError">
            <summary>
Represents an error LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedRecord">
            <summary>
Represents a record LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedPause">
            <summary>
Represents a pause LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedPlay">
            <summary>
Represents a play LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedFastForward">
            <summary>
Represents a fast forward LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedRewind">
            <summary>
Represents a rewind LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedStop">
            <summary>
Represents a stop LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedReverse">
            <summary>
Represents a reverse LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedForward">
            <summary>
Represents a forward LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedRemote">
            <summary>
Represents a remote LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedPaperJam">
            <summary>
Represents a paper jam LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedPaperOut">
            <summary>
Represents a paper out LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedReady">
            <summary>
Represents a ready LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedBusy">
            <summary>
Represents a busy LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedOffline">
            <summary>
Represents an offline LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedOnline">
            <summary>
Represents an onlineLED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedCameraOff">
            <summary>
Represents a camera off LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedCameraOn">
            <summary>
Represents a camera on LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedStandby">
            <summary>
Represents a standby LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedConference">
            <summary>
Represents a conference LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedCallPickup">
            <summary>
Represents a call pickup LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSendCalls">
            <summary>
Represents a send calls LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedNightMode">
            <summary>
Represents a night mode LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedCoverage">
            <summary>
Represents a coverage LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedMicrophone">
            <summary>
Represents a microphone LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedHold">
            <summary>
Represents a hold LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedHeadset">
            <summary>
Represents a headset LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSpeaker">
            <summary>
Represents a speaker LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedBatteryLow">
            <summary>
Represents a battery low LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedBatteryOk">
            <summary>
Represents a battery OK LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedBatteryOperation">
            <summary>
Represents a battery operation LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedDataMode">
            <summary>
Represents a data mode LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedMessageWaiting">
            <summary>
Represents a message waiting LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedRing">
            <summary>
Represents a ring LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedOffHook">
            <summary>
Represents an off-the-hook LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedRecordingFormatDet">
            <summary>
Represents a recording format LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedClv">
            <summary>
Represents a CLV LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedCav">
            <summary>
Represents a CAV LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSpinning">
            <summary>
Represents a spinning LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSamplingRateDirect">
            <summary>
Represents a direct sampling rate LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedStereo">
            <summary>
Represents a stereo LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedRepeat">
            <summary>
Represents a repeat LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSurroundFieldOn">
            <summary>
Represents a surround field on LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedSoundFieldOn">
            <summary>
Represents a sound field on LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedEqualizerEnable">
            <summary>
Represents an equalizer enable LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedLowCutFilter">
            <summary>
Represents a low cut filter LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedHighCutFilter">
            <summary>
Represents a high cut filter LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedToneEnable">
            <summary>
Represents a tone enable LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedMute">
            <summary>
Represents a mute LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedDoNotDisturb">
            <summary>
Represents a do not disturb LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedShift">
            <summary>
Represents a shift LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedPower">
            <summary>
Represents a power LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedKana">
            <summary>
Represents a kana LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedCompose">
            <summary>
Represents a compose LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedScrollLock">
            <summary>
Represents a scroll lock LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedCapsLock">
            <summary>
Represents a number lock LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.LedNumLock">
            <summary>
Represents a number lock LED.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardPrintScreen">
            <summary>
Represents a keyboard that provides a print screen key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardDelete">
            <summary>
Represents a keyboard that provides a delete key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardEscape">
            <summary>
Represents a keyboard that provides an escape key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardReturn">
            <summary>
Represents a keyboard that provides a return key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardF12">
            <summary>
Represents a keyboard that provides an F12 key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardF1">
            <summary>
Represents a keyboard that provides an F1 key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardCapsLock">
            <summary>
Represents a keyboard that provides a caps lock key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardNumLock">
            <summary>
Represents a keyboard that provides a number lock key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardScrollLock">
            <summary>
Represents a keyboard that provides a scroll lock key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardRightGui">
            <summary>
Represents a keyboard that provides a right GUI key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardRightAlt">
            <summary>
Represents a keyboard that provides a right alt key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardRightShift">
            <summary>
Represents a keyboard that provides a right shift key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardRightControl">
            <summary>
Represents a keyboard that provides a right control key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardLeftGui">
            <summary>
Represents a keyboard that provides a left GUI key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardLeftAlt">
            <summary>
Represents a keyboard that provides a left alt key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardLeftShift">
            <summary>
Represents a keyboard that provides a left shift key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardLeftControl">
            <summary>
Represents a keyboard that provides a left control key.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Keyboard0">
            <summary>
Represents a generic keyboard device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Keyboard1">
            <summary>
Represents a generic keyboard device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardzZ">
            <summary>
Represents a device that provides keyboard alpha events.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardaA">
            <summary>
Represents a device that provides keyboard alpha events.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardUndefined">
            <summary>
Represents a device that provides keyboard undefined events.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardPostFail">
            <summary>
Represents a device that provides keyboard post fail events.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardRollover">
            <summary>
Represents a device that provides keyboard rollover events.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.KeyboardNoEvent">
            <summary>
Represents a device that provides keyboard events.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlMenuDown">
            <summary>
Represents a device that controls menu down.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlMenuUp">
            <summary>
Represents a device that controls menu up.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlMenuLeft">
            <summary>
Represents a device that controls menu left.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlMenuRight">
            <summary>
Represents a device that controls menu right.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlMenuSelect">
            <summary>
Represents a device that controls menu select.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlMenuExit">
            <summary>
Represents a device that controls menu exit.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlHelpMenu">
            <summary>
Represents a device that controls system help menus.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlApplicationMenu">
            <summary>
Represents a device that controls system application menus.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlMainMenu">
            <summary>
Represents a device that controls system menus.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlContextMenu">
            <summary>
Represents a device that controls system context menus.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlWake">
            <summary>
Represents a device that controls system wake.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlSleep">
            <summary>
Represents a device that controls system sleep.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControlPower">
            <summary>
Represents a device that controls system power.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Vno">
            <summary>
Represents a device that provides VNO controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.VbrZ">
            <summary>
Represents a device that provides VBRZ controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.VbrY">
            <summary>
Represents a device that provides VBRY controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.VbrX">
            <summary>
Represents a device that provides VBRX controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.VZ">
            <summary>
Represents a device that provides VZ controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.VY">
            <summary>
Represents a device that provides VY controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.VX">
            <summary>
Represents a device that provides VX controls.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.MotionWakeup">
            <summary>
Represents a device that provides wakeup on motion support.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.ByteCount">
            <summary>
Represents a device that maintains a byte count.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.CountedBuffer">
            <summary>
Represents a device that maintains a counted buffer.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.HatSwitch">
            <summary>
Represents a device that provides a hat switch.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Wheel">
            <summary>
Represents a wheel device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Dial">
            <summary>
Represents a device that provides a dial.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Slider">
            <summary>
Represents a device that provides a slider.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.RelativeZ">
            <summary>
Represents a device that provides relative Z coordinates.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.RelativeY">
            <summary>
Represents a device that provides relative Y coordinates.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.RelativeX">
            <summary>
Represents a device that provides relative X coordinates.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Z">
            <summary>
Represents a device that provides Z coordinates.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Y">
            <summary>
Represents a device that provides Y coordinates.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.X">
            <summary>
Represents a device that provides X coordinates.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.SystemControl">
            <summary>
Represents a system control device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Keypad">
            <summary>
Represents a keypad device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Keyboard">
            <summary>
Represents a keyboard device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Gamepad">
            <summary>
Represents a gamepad device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Joystick">
            <summary>
Represents a joystick device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Mouse">
            <summary>
Represents a mouse device.
</summary>
        </member>
        <member name="F:SlimDX.Multimedia.UsageId.Pointer">
            <summary>
Represents a pointer device.
</summary>
        </member>
        <member name="M:SlimDX.ComObject.Dispose">
            <summary>
Releases all resources used by the <see cref="T:SlimDX.ComObject" />.
</summary>
        </member>
        <member name="P:SlimDX.ComObject.Tag">
            <summary>
Extra tag data stored along with the object. This member is intended for use by users of SlimDX
and has no internal meaning to the library.
</summary>
        </member>
        <member name="P:SlimDX.ComObject.IsDefaultPool">
            <summary>
Gets or sets a value indicating whether or not the object is in the default allocation pool.
</summary>
        </member>
        <member name="P:SlimDX.ComObject.CreationTime">
            <summary>
Gets the timestamp, in milliseconds, of the object'ss creation.
</summary>
        </member>
        <member name="P:SlimDX.ComObject.CreationSource">
            <summary>
Gets a <see cref="T:System.Diagnostics.StackTrace" /> to the location where the object was created.
</summary>
        </member>
        <member name="P:SlimDX.ComObject.ComPointer">
            <summary>
Gets an <see cref="T:System.IntPtr">IntPtr</see> to the underlying native COM interface.
</summary>
        </member>
        <member name="P:SlimDX.ComObject.Disposed">
            <summary>
Gets a value that indicates whether the object has been disposed.
</summary>
        </member>
        <member name="T:SlimDX.ComObject">
            <summary>
The base class for all SlimDX types which represent COM interfaces.
</summary>
            <unmanaged>IUnknown</unmanaged>
        </member>
        <member name="M:SlimDX.Utilities.CheckArrayBounds(System.Array,System.Int32,System.Int32@)">
            <summary>
Checks that a range to be read is within the boundaries of a source array, and fills in the number of elements to read if necessary.
</summary>
            <param name="data">The source array to be read from.</param>
            <param name="offset">The index at which the caller intends to begin reading from the source.</param>
            <param name="count">The number of elements intended to be read from the source. If 0 is passed, count will be adjusted to be size - offset.</param>
            <exception cref="T:System.ArgumentNullException">
                <paramref name="data" /> is a null reference.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="offset" /> or <paramref name="count" /> is negative.</exception>
            <exception cref="T:System.ArgumentException">The sum of <paramref name="offset" /> and <paramref name="count" /> is greater than the buffer length.</exception>
        </member>
        <member name="M:SlimDX.Utilities.CheckBounds(System.Int32,System.Int32,System.Int32,System.Int32@)">
            <summary>
Checks that a range to be read are within the boundaries of a source.
</summary>
            <param name="lowerBound">The minimum bound that can be read from the source, and fills in the number of elements to read if necessary.</param>
            <param name="size">The total size of the source.</param>
            <param name="offset">The index at which the caller intends to begin reading from the source.</param>
            <param name="count">The number of elements intended to be read from the source. If 0 is passed, count will be adjusted to be size - offset.</param>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="offset" /> is less than <paramref name="lowerBound" />.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
                <paramref name="count" /> is negative.</exception>
            <exception cref="T:System.ArgumentException">The sum of <paramref name="offset" /> and <paramref name="count" /> is greater than the buffer length.</exception>
        </member>
        <member name="M:SlimDX.ObjectTable.ReportLeaks">
            <summary>
Generates a report of all outstanding COM objects (objects that have not been disposed)
tracked by SlimDX. The report includes the object's type and a stack trace to its creation point.
</summary>
            <returns>A string containing the leak report.</returns>
        </member>
        <member name="M:SlimDX.ObjectTable.Remove(SlimDX.ComObject)">
            <summary>
Removes a <see cref="T:SlimDX.ComObject">COM object</see> from the table.
</summary>
            <param name="comObject">The object to remove.</param>
            <returns>
                <c>true</c> if the object was in the table and was removed; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.ObjectTable.Add(SlimDX.ComObject,SlimDX.ComObject)">
            <summary>
Adds a <see cref="T:SlimDX.ComObject">COM object</see> to the table. This will set the object's <see cref="T:SlimDX.ComObject" /><c>::CreationSource</c> property if
<see cref="T:SlimDX.Configuration" /><c>::EnableObjectTracking</c>object tracking is on.
</summary>
            <param name="comObject">The object to add.</param>
        </member>
        <member name="P:SlimDX.ObjectTable.SyncObject">
            <summary>
Gets the synchronization object used by the ObjectTable. This object can be used to safely
access the internal object list.
</summary>
            <remarks>
This member should only be used if it is necesssary to access the <see cref="P:SlimDX.ObjectTable.Objects" /> property
in a thread-safe manner, and should not be used as anything other than a parameter for
functions in <see cref="T:System.Threading.Monitor" />.
</remarks>
        </member>
        <member name="E:SlimDX.ObjectTable.ObjectRemoved">
            <summary>
Occurs after an object has been removed from the object table.
</summary>
        </member>
        <member name="E:SlimDX.ObjectTable.ObjectAdded">
            <summary>
Occurs after a new object has been added to the object table.
</summary>
        </member>
        <member name="P:SlimDX.ObjectTable.Objects">
            <summary>
Gets a list of all the <see cref="T:SlimDX.ComObject">COM objects</see> tracked by SlimDX.
</summary>
            <remarks>
Access through this member is NOT thread-safe. Use <see cref="P:SlimDX.ObjectTable.SyncObject" />
to protect multithreaded access if necessary.
</remarks>
        </member>
        <member name="T:SlimDX.ObjectTable">
            <summary>
Maintains a list of all the <see cref="T:SlimDX.ComObject">COM objects</see> managed by SlimDX.
</summary>
        </member>
        <member name="P:SlimDX.ObjectTableEventArgs.ComObject">
            <summary>
The <see cref="P:SlimDX.ObjectTableEventArgs.ComObject">COM object</see> that this notification refers to.
</summary>
        </member>
        <member name="M:SlimDX.Configuration.ClearResultWatches">
            <summary>
Clears out all watches on all <see cref="T:SlimDX.Result">result codes</see>.
</summary>
        </member>
        <member name="M:SlimDX.Configuration.RemoveResultWatch(SlimDX.Result)">
            <summary>
Removes a watch on the specified <see cref="T:SlimDX.Result">result code</see>.
If no watch was set, this call is ignored.
</summary>
            <param>The result code to stop watching.</param>
        </member>
        <member name="M:SlimDX.Configuration.AddResultWatch(SlimDX.Result,SlimDX.ResultWatchFlags)">
            <summary>
Adds a watch indicating the action to be taken when a method returns the
specified <see cref="T:SlimDX.Result">result code</see>.
</summary>
            <param name="result">The result code to watch for.</param>
            <param name="flags">The action to take when the specified result code occurs.</param>
        </member>
        <member name="P:SlimDX.Configuration.Timer">
            <summary>
Gets or sets the SlimDX wide timer object.
</summary>
            <remarks>This Timer is automatically created and started when SlimDX is loaded.</remarks>
        </member>
        <member name="P:SlimDX.Configuration.DetectDoubleDispose">
            <summary>
Gets or sets whether SlimDX detects double disposal of objects. If set to <c>true</c>, SlimDX will throw
an <see cref="T:System.ObjectDisposedException" /> when an already disposed object is disposed. If set to <c>false</c>, double
disposals will be silently ignored. The default value is <c>false</c>.
</summary>
        </member>
        <member name="P:SlimDX.Configuration.ThrowOnShaderCompileError">
            <summary>
Gets or sets whether SlimDX defaults to throwing exceptions when a shader or effect compilation fails. The default value is <c>true</c>.
</summary>
        </member>
        <member name="P:SlimDX.Configuration.ThrowOnError">
            <summary>
Gets or sets whether SlimDX defaults to throwing exceptions on <see cref="T:SlimDX.Result">result codes</see>
that indicate errors. The default value is <c>true</c>.
</summary>
        </member>
        <member name="P:SlimDX.Configuration.EnableObjectTracking">
            <summary>
Gets or sets whether SlimDX is currently tracking call stacks from object creation. If set to <c>false</c>,
objects will not carry a call stack from when they were created. The default value is <c>false</c>.
</summary>
            <remarks>Object tracking is a useful debugging facility, but may have a significant negative
impact on performance. The default value is <c>false</c>.</remarks>
        </member>
        <member name="T:SlimDX.Configuration">
            <summary>
Used to control global options that affect all of SlimDX.
</summary>
        </member>
        <member name="M:SlimDX.Result.Equals(SlimDX.Result@,SlimDX.Result@)">
            <summary>
Returns a value indicating whether the two results are equivalent.
</summary>
            <param name="value1">The first value to compare.</param>
            <param name="value2">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="value1" /> has the same value as <paramref name="value2" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.Result.Equals(SlimDX.Result)">
            <summary>
Returns a value indicating whether this instance is equal to the specified result.
</summary>
            <param name="other">A <see cref="T:SlimDX.Result" /> to compare with this instance.</param>
            <returns>
                <c>true</c> if <paramref name="other" /> has the same value as this instance; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.Result.Equals(System.Object)">
            <summary>
Returns a value indicating whether this instance is equal to the specified object.
</summary>
            <param name="obj">An object to compare with this instance.</param>
            <returns>
                <c>true</c> if <paramref name="obj" /> has the same value as this instance; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.Result.GetHashCode">
            <summary>
Returns the hash code for this instance.
</summary>
            <returns>A 32-bit signed integer hash code.</returns>
        </member>
        <member name="M:SlimDX.Result.ToString">
            <summary>
Converts the value of the result to its equivalent string representation.
</summary>
            <returns>The string representation of the value of this instance.</returns>
        </member>
        <member name="M:SlimDX.Result.op_Inequality(SlimDX.Result,SlimDX.Result)">
            <summary>
Tests for inequality between two results.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SlimDX.Result.op_Equality(SlimDX.Result,SlimDX.Result)">
            <summary>
Tests for equality between two results.
</summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns>
                <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
        </member>
        <member name="P:SlimDX.Result.Last">
            <summary>
Gets the last recorded result of a method or operation.
</summary>
        </member>
        <member name="P:SlimDX.Result.IsFailure">
            <summary>
Gets a value indicating whether or not the result represents a failed operation.
</summary>
        </member>
        <member name="P:SlimDX.Result.IsSuccess">
            <summary>
Gets a value indicating whether or not the result represents a successful operation.
</summary>
        </member>
        <member name="P:SlimDX.Result.Description">
            <summary>
Gets the friendly description of the result.
</summary>
        </member>
        <member name="P:SlimDX.Result.Name">
            <summary>
Gets the name of the result.
</summary>
        </member>
        <member name="P:SlimDX.Result.Code">
            <summary>
Gets the actual HRESULT result code.
</summary>
        </member>
        <member name="T:SlimDX.Result">
            <summary>
Represents the result of a method or operation.
</summary>
            <unmanaged href="ms679692">HRESULT</unmanaged>
        </member>
        <member name="T:SlimDX.ResultWatchFlags">
            <summary>
Specifies possible behaviors of result watches.
</summary>
        </member>
        <member name="F:SlimDX.ResultWatchFlags.Throw">
            <summary>
Throw an exception whenever the result occurs.
</summary>
        </member>
        <member name="F:SlimDX.ResultWatchFlags.Break">
            <summary>
Break whenever the result occurs.
</summary>
        </member>
        <member name="F:SlimDX.ResultWatchFlags.AlwaysIgnore">
            <summary>
Always ignore the result.
</summary>
        </member>
        <member name="T:SlimDX.PerformanceOptions">
            <summary>
Specifies possible performance profiling options.
</summary>
        </member>
        <member name="F:SlimDX.PerformanceOptions.DoNotAllowProfiling">
            <summary>
Do not allow performance profiling.
</summary>
        </member>
        <member name="F:SlimDX.PerformanceOptions.None">
            <summary>
No performance options specified.
</summary>
        </member>
    </members>
</doc>